Me the A.I #2.0: Artificial Intelligence activity

Author: Georgia Lascaris

Project: Me the A.I #2.0
School: 2nd P.S of Nea Erythraia, Athens
Students: 6th grade
Subject: Artificial Intelligence & Machine Learning
Implementation: 12 – 26 February 2020

Introduction

This STEM activity is one of the various activities of the European eTwinning project “ME THE A.I 2.0” held in cooperation between Greece, Croatia, Turkey, Lithuania, Spain, Latvia, Cyprus, and Italy. The project started in September 2019. It aims to introduce students with the basics of Artificial Intelligence through various activities and, more specifically, make them:
1. Realize how AI works, the range of possible AI uses, and its limitations.
2. Reflect on the ethical issues raised by AI (stereotypes, biases, personal data).
3. Explore how it can help humans with solving the world’s biggest challenges.

Machine Learning Model Activity

In the past month, the students were in the activities about the safe use of the Internet. Therefore, we decided to use AI for helping us detect harmful pictures that appear on the Internet. For this purpose, we used the free web tool “Machine Learning for Kids”. The idea was to create and train a Machine Learning Model (M.L) to recognize ‘harmful‘ and ‘harmless’ pictures. And then, code a game in Scratch which would use this M.L to categorize pictures.

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Robot Quiz ‘Little Seekers’

Author: Georgia Lascaris

This STEM activity is one of the many STEM activities of the European eTwinning project “Little Seekers”. This project involved schools from Greece, Poland, Romania, and Turkey.

The 4o Primary School of  Pefkis (Athens, Greece) has been part of this project with students of the 4th Grade (9 to 10 years old). The project started in September 2019 and all activities were completed in March 2020. Our school has received a Lego Wedo2 set from the eTwinning NSS to take part in eTwinning STEM actions.

The project aimed to involve the students in STEM activities through collaborative, experiential, and problem-solving actions. Through those activities, they were able to gain digital competencies in line with the DigComp 2.1.Framework for Citizens. These also include information management, communication, content creation, digital safety, and problem-solving.

LegoWedo robots

Students created digital content, built and programmed robots, designed and printed 3D objects, created electrical circuits and learned how to use the Internet with safety.

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Print 3D to help Visually impaired students

Students (11-12 years old) from the 4o Dimotiko Sxoleio Pefkis, Athens-Greece are participating in the Erasmus KA2 program Print3D. The aim of the program is to use technology and more specifically 3D printers to design and print objects to help the integration of visually impaired students at school. #PRINT3D #erasmusproject

Activity1 : School’s Name in both Braille and Greek characters

Students worked in groups and, thanks to using Tinkercad, they designed their school’s name both in Braille and Greek Letters. Each group designed a cube with specific dimensions. Then they exported their designs to stl in order to print them in the 3D printer.

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