We completed our activity which was part of the ”STEM Discovery Week” on 28th April with the participation of 20 teachers and 50 students. 4 different STEM events were organised for students within the scope of the event.

Being an ambassador is …

Në kontekstin e javës së zbulimit shkencor, ku është më mirë të ndani praktikën tuaj me mësuesit e tjerë, ku është më shumë kënaqësi sesa drejtimi i mësuesve të rinj në rrjetin Scientix Albania.
Kjo u bë e mundur në Konferencën e parë Shkencore në Shqipëri të hartuar nga një nga Ambasadorët Shqiptarë dhe të realizuar nga të gjithë ambasadorët si një grup i madh bashkëpunimi.

Ndihem i privilegjuar që të jem pjesë e kësaj organizate, sepse vullneti i madh dhe dashuria e madhe për shkencën dhe shpërndarja e informacionit erdhi në formën më të bukur të kësaj Konference:

  • mësuesit që reflektojnë Scientix Comunnity
  • mësuesit që bëjnë pyetje sipas interesave në lëndët e shkollës
  • mësuesit që shkëmbejnë ide për përfitimet e Scientix-it në projekte
  • mësuesit që pasqyrojnë punën e tyre me minopters nga shkolla e tyre

Të gjithë ambasadorët Sxientix në bashkëpunim me njëri-tjetrin dhe me sponsorizimin e shkollës “Flatrat e Dijes” në Fier arriti të finalizojë një sipërmarrje fitimprurëse. Continue reading Being an ambassador is …

Play and explore electricity and magnetism, STEM workshop for children at Mensa Serbia


To celebrate STEM Discovery Week at Mensa Serbia, we organised on Saturday 28.4.2018 a STEM workshop for children from 7 to 12 years named “Play and explore electricity and magnetism”. This workshop organised my colleague Mirjana Tisma and I, as founder of SIG UcenIQ (Special Interest Group) at Mensa Serbia. Our SIG is dedicated to students and improvements of IQs.

Throughout the game and the exploration of objects surrounding us, we experimented with them by drawing conclusions about electricity and magnetism. By using a real electric circuit and magnets, we explored materials around us and sorted them into insulators and conductors, metals and non-metals.

We recorded our observations as true scientists in order to draw conclusions about the phenomena around us.

We used one of the Univ. of Colorado’s Phet simulations which you can find on Go-lab , to conduct an inquiry lab involving electricity.

Using special (free) simulations, we presented the children closer to what the naked eye can not see – the amount of charge and the electric field, as well as the direction of the current flow. Thus we present the possibility of better learning through the use of ICT this time through research on the simulation.








“Little scientists study series and parallel circuits”

In the past two weeks the 106 6th grade students from Secondary School “Ioan Vlăduţiu” Luduş, Mureş County, Romania, have learned about the differences between parallel and serial circuits design and functions with the “Electrical Circuit Lab” from Go-Lab / Next-Lab platform.

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Organised in teams, they performed inquiry tasks such as identifying variables, making predictions, conducting experiments and drawing evidence-based conclusions.

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The students have created a final report of their work using the Report Tool, in which they included the content of other tools, such as concept maps, hypotheses, and observations. All the reports have been saved in .pdf format and uploaded to the Inquiry Learning Space. The lessons have been integrated into the school curriculum.

Lorena Elena Olaru, secondary school teacher of Physics, Chemistry and ICT, Scientix ambassador for Romania

Triseum Variant Limits Game for learning mathematics

Games and gamification is one of the important developments in educational technology for European schools.

Game-based learning (GBL) has become an effective training and learning method that both students and teachers enjoy being part of these days. GBL has been developed to help students around the world acquire the knowledge and skills they need to live an educated life with a wide ranges of benefits (Clark, M.)

In the Zones of Game Variant Limits based on Bloom’s Taxonomy of Educational Objectives By Bloom’s Taxonomy, teachers can access a multi-tiered scale to express the level of expertise required to achieve each measurable student outcome. Organising measurable student outcomes in this way will allow us to select appropriate classroom assessment techniques for the course.

Visual graphs provide clues that words and equations don’t. For example, it might take middle school or high school students several minutes to read, digest, interpret and map a word problem. By using graphical representations, one can quickly draw conclusions. Graphs show trends, gaps and clusters, and compare multiple data sets at once, often accommodating large sets of data. They make it easy for scientists and students alike to form hypotheses and draw conclusions.

Finally, Variant Limits could be used for Flipped Classroom Teaching. Students work and play games as their homework, and in the classroom school teachers could evaluate their knowledge levels by using worksheets. It is a combination of direct teaching and constructive learning, in which the teacher is not the “wise on the stage”, or the “sage on the stage”, but the “guide on the side”. Students who are absent due to illness or extracurricular activities, such as sports, are not left behind. All pupils are actively involved in the learning process through personalised training.

  • Students manipulate objects within a 3Dworld using calculus principles and theories.
  • Players are immersed in an environment that includes an engaging narrative, hidden backstory, and a high-stakes adventure.
  • Intuitive feedback and game interaction allow players to play and explore at their own pace.
  • Intelligent game analytics allow instructors to monitor student activity and provide insight into student progress

A tool to increase interaction and personalised contact time between students and teachers. An environment where students are responsible for their own learning.

Download the software Variant Limits of Triseum https://triseum.com/variant-limits/

Variant: Limits promotes conceptual understanding through direct interaction and immediate feedback in the game environment.
»» Finite Limits: Introduction to limits, one-sided limits, and limits of combined functions.
»» Continuity: Limit definition of continuity at a point,continuity of combined functions, and the intermediatevalue theorem.
»» Infinite Limits: Horizontal and vertical asymptotes.