Intellegence Games With Waste Materials

In the eTwinning project ‘Meeting STEM’, we designed intelligence games from waste materials with our students. Our students have designed games that will enable them to develop by having fun while protecting the environment. They designed and made games such as pentagon, mangala, word game and reversi from used materials such as bottle caps, cardboard and paper.

The image is the author’s own –(Attribution CC-BY)

Why is recycling important to our environment?

With recycling, we protect both nature and our resources. We can use our natural resources such as water, forest, mines and oil, which are consumed more and more every day, by recycling, for a longer period of time. By recycling recyclable wastes, we can obtain new products without consuming our natural resources. For example, by recycling a ton of paper, 17 trees can be prevented from being cut down. As a result of the recycling of plastic packaging waste, oil savings can be achieved. For every ton of glass transformed, 100 litres of oil is saved. By recycling metal packaging and wooden packaging, we can protect our natural spaces intact.

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STEM Education vs Traditional Education

Author: Alketa Barjami

For the 2020 STEM Discovery Campaign, I organised few activities. They are listed and described below.

“STEM Education vs Traditional Education”


Type of activity or action: Training session
Date: 20/04/2020 – 24/04/2020

STEM helps to turn new ideas into better education. Timely education during PANDEMIC showed that STEM in home conditions, with the presence of the Internet, brought solutions to online education. Traditional education allows the student to receive formal education and teaches to focus on the topic in question.

Resource: SCIENTIX WEBINAR: QUIRKY IDEAS TO PIQUE AND PROMOTE STUDENT INTEREST IN STEM CLASSROOMS.

For me, it was the first time I designed and implemented a lesson plan on Scientix, but it was not difficult … I could enrich it over time. The difficulty for students was that it was the first time they used online tools to build online puzzles. We could apply it for some more projects this month because we needed to learn online more…

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MaSTEM (Mars Adventure with STEM) – Space home design for those who dream of living on Mars

Author: Dr. Seyide EROĞLU

As a team, we conducted a project within the scope of the 2020 STEM Discovery Campaign activities. “ASTRO-STEM” is an eTwinnig project. The “ASTRO-STEM” project is designed to raise awareness with accurate information about astronomy and space science in students. It is aimed to discover the depths of the universe with STEM studies by having fun in the open learning environments where students can express themselves comfortably. With this project, students learned about astronomers, the history of astronomy, constellations and mythological stories, our galaxy, using a sky atlas, telescopes and an astronomy diary.

Another important part of this project is that it is based on the STEM approach. With the STEM approach, it is thought that students will achieve their project goals. For this purpose, “STEM DISCOVERY CAMPAIGN” participation was encouraged within the scope of “ASTRO-STEM” project.

The event was planned with the participation of all project participants. This event is divided into 12 pieces. The reason for being divided into twelve parts is that there are 12 mixed teams in the project, coming from different countries. In these teams, two different schools are mentoring teachers. The students in the teams come from each project school.

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Robot Quiz ‘Little Seekers’

Author: Georgia Lascaris

This STEM activity is one of the many STEM activities of the European eTwinning project “Little Seekers”. This project involved schools from Greece, Poland, Romania, and Turkey.

The 4o Primary School of  Pefkis (Athens, Greece) has been part of this project with students of the 4th Grade (9 to 10 years old). The project started in September 2019 and all activities were completed in March 2020. Our school has received a Lego Wedo2 set from the eTwinning NSS to take part in eTwinning STEM actions.

The project aimed to involve the students in STEM activities through collaborative, experiential, and problem-solving actions. Through those activities, they were able to gain digital competencies in line with the DigComp 2.1.Framework for Citizens. These also include information management, communication, content creation, digital safety, and problem-solving.

LegoWedo robots

Students created digital content, built and programmed robots, designed and printed 3D objects, created electrical circuits and learned how to use the Internet with safety.

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