Glass exhibition “OpArt”

A glass exhibition called “OpArt” will be held at the New Bulgarian University. For the creation of the works, the author has used knowledge in the fields of mathematics and IT. The doors of the glass studio of the New Bulgarian University open wide, welcoming students and anyone who wants to get acquainted with different types of glass techniques and treatments.

Geplaatst door Tonediko op zaterdag 28 april 2018


An online glass exhibition “GlassMath”

It is an online glass exhibition called “GlassMath”. The techniques blown glass, float glass and glass fusing are used. Mathematical, IT and knowledge in other fields is used in the the author’s creations.

Online competition “Mathematics and Art: Shadow”

It is a specific online competition, which connects mathematics, IT and art. The purpose of the competition is to develop key competences and popularise  mathematical instruments in front of a wide audience. The competition is a motivating tool for students to learn new knowledge and create their own environments and artworks.

To enter the competition you must fill in the data and attach an author’s photo or a dynamic file. There is no limit to the number of models that anyone can participate in. Each entry is self-registered. There are no age restrictions for the participants. After the deadline for participation, the works will be displayed in a voting gallery. There is a limit for voting from one address to 1 time a day. At the end of the second stage, the winners selected by the jury as well as the most liked work from the audience will be announced.

Mathematics Domino “Fractions” Tournament

On 23rd April, during the STEM Discovery Week 2018, the Mathematics Domino Tournament “Fractions” took place at 1O Teodor Traianov School, Sofia, Bulgaria. Students from 5th and 6th grade participated. The aim of the tournament was at developing mathematical thinking through games. Special mathematical domino tales made by Tonediko were used for the activity.

Triseum Variant Limits Game for learning mathematics

Games and gamification is one of the important developments in educational technology for European schools.

Game-based learning (GBL) has become an effective training and learning method that both students and teachers enjoy being part of these days. GBL has been developed to help students around the world acquire the knowledge and skills they need to live an educated life with a wide ranges of benefits (Clark, M.)

In the Zones of Game Variant Limits based on Bloom’s Taxonomy of Educational Objectives By Bloom’s Taxonomy, teachers can access a multi-tiered scale to express the level of expertise required to achieve each measurable student outcome. Organising measurable student outcomes in this way will allow us to select appropriate classroom assessment techniques for the course.

Visual graphs provide clues that words and equations don’t. For example, it might take middle school or high school students several minutes to read, digest, interpret and map a word problem. By using graphical representations, one can quickly draw conclusions. Graphs show trends, gaps and clusters, and compare multiple data sets at once, often accommodating large sets of data. They make it easy for scientists and students alike to form hypotheses and draw conclusions.

Finally, Variant Limits could be used for Flipped Classroom Teaching. Students work and play games as their homework, and in the classroom school teachers could evaluate their knowledge levels by using worksheets. It is a combination of direct teaching and constructive learning, in which the teacher is not the “wise on the stage”, or the “sage on the stage”, but the “guide on the side”. Students who are absent due to illness or extracurricular activities, such as sports, are not left behind. All pupils are actively involved in the learning process through personalised training.

  • Students manipulate objects within a 3Dworld using calculus principles and theories.
  • Players are immersed in an environment that includes an engaging narrative, hidden backstory, and a high-stakes adventure.
  • Intuitive feedback and game interaction allow players to play and explore at their own pace.
  • Intelligent game analytics allow instructors to monitor student activity and provide insight into student progress

A tool to increase interaction and personalised contact time between students and teachers. An environment where students are responsible for their own learning.

Download the software Variant Limits of Triseum

Variant: Limits promotes conceptual understanding through direct interaction and immediate feedback in the game environment.
»» Finite Limits: Introduction to limits, one-sided limits, and limits of combined functions.
»» Continuity: Limit definition of continuity at a point,continuity of combined functions, and the intermediatevalue theorem.
»» Infinite Limits: Horizontal and vertical asymptotes.