Augmented Reality of Social Activities – STEM Discovery Week 2019.

A teacher asked students to solve a problem using technology. Students said that no one reads texts on school boards so they planned to add some interaction to school boards.

Research

Our students researched the ways to interact with photos and text on school boards. Then they came up with the idea of using augmented reality. They used some tools and chose ROAR tool to implement in this project.

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Solving problems with use of technology

My students determined a problem and solve it using robotic technologies. I presented renewable energy resources to the students.  I used a web page https://goo.gl/RmHNp2 and asked students to design a model which will use a windmill or a solar battery to produce energy. Students designed models and presented them in a class. Students thought how they can produce energy.

STEM Week 2019 Solving Problems Using Technology

Our activities: https://youtu.be/lFt9BD5EXvM

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Arduino programming and creation of mobile applications for robot management and gaming

26.04.2018.

The results of the students’ activities carried out during the participation of the “Moravice Railway Technical School” were presented within the STEM Discovery Week campaign.

The basic objective of participating and marking this event was to popularise the STEM area and to bring it closer to the school’s staff and pupils. The abbreviation STEM in its acronym conceals 4 subjects, namely Science, Technology, Engineering and Mathematics. These are the areas that the modern labour market has recognised as a necessity. Knowledge, skills and competences acquired within STEM are a prerequisite for quality future workforce. ŽTŠ Moravice possesses good materials and technical equipment when it comes to modern technologies and participating in this initiative, emphasising the openness of the school to the application of innovative ways that are supported by technology in the teaching process.

Within the framework of this activity, students had the opportunity to acquire knowledge through a research and educational model that encourages them to solve problem tasks and apply critical thinking and ultimately disseminate the results.

Class II.e students, under the tutorship of Professor Miroslav Loncar, made several projects on the Arduino platform and used AppInventor2 tools, created robotic control applications, as well as simple game applications.

Those projects made on the Arduino platform included:

Voltmeter
Sound emitting diode for blind and partially sighted people
Electric piano
Darkness detector
Electronic dice

Entertainment and playing apps included:

Fidget spinner
Criss Cross game
Catche the ball game
Flappy bird

It should be noted that at the level of the Republic of Croatia, only nine schools attended the STEM Discovery Week and recognized the importance of this initiative. Realisation of the activities was preceded by a detailed planning and organisation which was ultimately worth it because the students of the 2nd grade in cooperation with professor Miroslav Loncar and school counselor Mateo Havaić made a great effort and were extremely pleased with the achievements.

Link to photos from the activities: http://ss-zeljeznickatehnicka-moravice.skole.hr/?news_hk=1&news_id=1604&mshow=1192#mod_news