STEM Discovery Week 2019 – Best practices in using innovative STEM resources

STEM Discovery Week 2019 is a joint international initiative that invites projects, organisations and schools across Europe and around the world, to celebrate studies and careers in the fields of Science, Technology, Engineering and Mathematics (STEM). The tagline for this year’s campaign “Best practices in using innovative STEM resources” with the aim to highlight best practices in current STEM teaching across Europe through using innovative resources.

On the STEM Discovery Week 2019 blog, participants of the Scientix and the SYSTEMIC & Scientix competitions are invited to report on their STEM Discovery Week activities and actions.

To learn about the guidelines of participating, read the terms and conditions here:

This blog is also a platform for teachers and other education practitioners to share, exchange and interact about their STEM practices. We encourage you to explore the blog, see others teachers’ examples and get inspiration from the community for your teaching.

Famous female mathematicians 2

High School September, 17th Lajkovac, Serbia, 25.04.2019

The students of our school, economic technicians, together with teacher Milijana Petrovic, participated in preparations of this event.

In the Week of discovering innovative resources, in the fields of science, technology, engineering and mathematics, students from the Elementary School presented the eTwinning project “Famous female mathematicians 2”.

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“Get Sociable and Enjoy STEM”

April 23 the National Sovereignty and Children’s Day was dedicated to all children of the world, by Mustafa Kemal ATATÜRK, the founder of our country. Being conducted as a part of STEM Discovery Camp, the STEM Camp Project, therefore, was performed on this special day. 20 secondary school students, 12 are female and 8 are male, from 5 different schools of two cities of Turkey attended the camp. There were more vacancies for female students than male ones to avoid gender gap. The students were elected through some objective criterions applied in a Google Form ( The camp was held during two days (April 23-24). The students were provided accommodation at Golden Village Open Air Museum for one night. We consider this Project was an excellent experience for them.

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Astronaut’s life

By science teachers: Catalina Stanca and Mihaela Ciapa

Our event consists of two distinct activities: an experimental project and a contest designed for middle school students. 

The first part is focus on analyzing the astronaut’s life from the International Space Station. We observe five usual day by day activities in microgravity, trying to realize experiments that explain the methods used by astronauts. This part of the event is design by high school students who made videos, trying to answer to the following questions:

  • “How do astronauts weight themselves?”
  • “How astronauts workout in space?”
  • “Is capillarity effect in space?”
  • “Is Greenhouse effect in space?”
  • “The sound in a vacuum” or “Which are the sounds of the planets?” 

These videos were presented to students in eight and ninth grades.

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Augmented and Virtual Reality in Education

Nea Genia Ziridis school in Greece had the pleasure to invite 300 participants (teachers and students) from different secondary schools in prefecture of Attica to the conference entitled: “ARIE: Augmented and Virtual Reality in Education” which was held at the 12th April, 9.30 pm-1.00am.

               Pedagogical aim underlying the conference

The purpose of the conference was to give students and teachers the experience of using virtual and augmented reality tools in the school environment through STEAM (Science, Technology, Engineering, Arts, Mathematics) activities.

The conference was under the auspices of the Erasmus +KA2 program, which Nea Genia Ziridis coordinates in collaboration with Schools from Spain, Cyprus and Italy. The main objective of the program entitled ARIE: “Augmented and virtual Reality In Education”, was the integration of AR (Augmented Reality), VR (Virtual Reality) and 3D printing tools in teaching secondary school subjects.

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Game Design

by Theodora S. Tziampazi

STEAMulation Theory: The virtually awakening moment when you realize that you have been playing in a stimulating STEAM educational game for the last months.

Play in teacher-student mode


You are in the map of STEM Discovery Week 2019 and spot an activity, titled Game Desing in Scratch, which took place in a small school of a small village of a small country of a small planet. Continue reading to watch me gamify my reflection.

Level 1

All you need is love for teaching and money for materials to introduce your students to an amazing world of robots. Unless you live in a parallel universe where your small public school thanks a generous educational policy, search for available programmes and apply for a grant from organisations which may support you. My version of the game has John S. Latsis Public Benefit Foundation in ‘thanks’ part. This is the way we collected educational robotics kits and books.

Badge Spotting opportunities

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