DIGITAL CITIZENSHIP WITH MINECRAFT

Digital citizenship is an important concept with the development of technology and the internet. It is necessary to raise awareness among students on this issue. I prepared a lesson plan at Al Basics For Schools MOOC. I integrated Artificial Intelligence, Technology, Engineering, Game-Based Learning into the Social Sciences course. My students are very interested in technology and computer games. We took the “Minecraft” course online at our school to integrate the games into the curriculum. Artificial intelligence applications and computer games increase the interest in the lesson. It reduces dropping out of school. That’s why it’s important. The subject is “digital citizenship”. We have included computer games (Minecraft) with our IT Teacher to draw attention to the lesson. We used the Minecraft Game to empower and evaluate the issue of digital citizenship.

My target is 6th-grade students. My aim is to raise awareness about the responsibilities of a digital citizen. To acquire 21st-century information literacy, media literacy, ICT literacy skills.

The image is the author’s own –(Attribution CC-BY)

Students come ready for the lesson with the flipped learning model:

– What are the responsibilities of the digital citizen?

– What are the concepts of digital literacy, digital access, digital ethics?

A short video draws attention to the lecture.

AUXILIARY SOURCE:

“What is Digital Citizenship?”

Students played the game “Minecraft Digital Citizenship” in the lesson. There are questions about safe internet in the game. The student who answered the questions correctly won the game. Questions consist of social media, sharing, creating secure passwords.

A selection of pictures from the project practice– The pictures are the author’s own –(Attribution CC-BY)

How the internet should be used in the classroom was discussed. Each student explained their shortcomings. For the correct use of the internet, students’ rules of conduct have been established. These rules were posted in the classroom. The education passwords sent by the company to the students are distributed. Students played the game “Digital Citizenship” on education.minecraft.net. Students design their games in their own Minecraft world. It makes use of engineering science in the game. They build buildings in the game world. Cooperation with the informatics teacher is provided.


RESULT
Students designed their own games with the integration of STEM into the lesson. They learned creatively with STEM. Game and STEM integration increased student motivation. Students designed new games. They played the games prepared in the classroom. They contributed to the preparation of other course contents.

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