The project was created as a PCTO (internship) project for third and fourth-grade students of our school (Scientific High School) from the challenge “Art & Science across Italy”, which is a European project of the CREATIONS network (H2020) organized by the National Institute for Nuclear Physics and CERN in Geneva to promote scientific culture among young people. It combines the languages of art and science: two knowledge tools that are among the highest expressions of human creativity.
The first objective of the project is to bring students closer to the world of science and research, regardless of their aptitude for science subjects, using art as the communication language.
The project is structured in successive steps with seminars in schools and universities, visits to museums and scientific laboratories, workshops held by experts from the world of science and art, and tutoring activities during the creation of artistic compositions. In particular, for each of the cities involved, the project is divided into a training and a creative phase, followed by a local exhibition and a final national selection that culminates in the Exhibition “A Journey in Science”, scheduled to take place at the National Archaeological Museum of Naples on May 2022.
The activity is as an opening towards the teaching of civic education. It aims at connecting the projects present in the school into a unity in order to open paths of citizenship, service learning and dialogue with institutions and the territory, to create dynamics inside / outside the school in synergy with one’s environment and to develop critical awareness and sensitivity.
It should create connections with the Service-Learning projects already present in the schools, with some Institutions in the territory, with Schools of Peace, in harmony with the guidelines for the implementation of civic education. It aims at creating opportunities for awareness and ideation arising from the students: data analysis and their interpretation as a central element for teaching citizenship and the Constitution, scientific research and care of the other, individual responsibility in collective choices, interconnections of knowledge and enhancement of communication skills.
Students will learn the meaning of scientific dissemination and the involvement of the territory through art: starting from the concepts and phenomena they have freely analyzed and deepened, they will create concrete and / or multimedia artifacts, which are an expression of their living the link among science, art and society.
There is no stereotypical evaluation, but every student is taken into consideration, regardless of the result achieved. The process followed enhances him in his abilities in cooperative learning (the artistic artifact is produced in groups of three people) and in the use of different communication channels and different resources. Several teachers are involved in the evaluation. The student himself, by his self-evaluation, becomes aware of his own path and his own strengths and weaknesses.
The products created, the evaluation rubrics, the project cards, are part constituent of the training portfolio of each student. In these activities the collaboration of all the teaching staff is decisive for a successful project. Collaboration between colleagues and teamwork is the winning point, although it is not always easy.
Respecting spaces, times and ideas of others becomes an adventure. STEAM guarantees interdisciplinarity: it is a great resource, it surprises for the wonders it brings out from the students. Ideas and projects sketched, developed by several hands, with different styles, different intelligences, different expertise produce wonderful results.
Designing an artistic work is an open problem. It requires individual projects, creativity, skills about technology and a spirit of initiative.
The scientific themes connected to the artifact to be created are deliberately vast, complex, full of meaning, in order to involve the student in an inquiring based learning initiative, capable of leading him to discover himself (and not just acquiring new knowledge) inside of his learning path.