Online tools and resources in the implementation of STEM activities

In our century ,the STEM projects and activities have gained a lot of ground in our schools and they are more and more appreciated . I have done many activities at my class ,and the childrens are always happy, because it is very easy to create games on a STEM topic. Along the way I have used tools as: Kahoot, LearningApps, WordWall, Moodle, Padlet, H5P, Wordcloud, Microsoft 365, G suite, MozaBook, Minecraft education edition, StoryJumper, Scratch, Canvas, White board, OpenBoard, I am a puzzle, and more online tools. From my experience ,the childs will understand better if the lesson has all the possible tools that can be added for them. Through collaboration and using the online tools within the STEM lessons, the students will prepare for life and face challenges!


Emphasizing participatory particularity, Web 2.0 technologies offer numerous opportunities for group social interaction and collaboration between trainers and teachers. They encourage and enable teachers and trainers to exchange ideas and cooperate in reformist ways. These technologies also stimulate us to rethink the way students learn, contributing to the transformation of educational practices, so that we can support active and meaningful learning centered on learning. Certainly Web 2.0 technologies that can have the best impact on education are evolving rapidly from year to year.
Education through Web 2.0 technologies uses and transforms the Internet into a tool, thanks to which users have permanent and ubiquitous access to information. Another important feature is the metaphor of “lifelong learning”, which is in fact one of the keys to knowledge in the 21st century.

In the STEM projects the childrens have interacted with the online tools ,finding good answers for adaptation to real life. By promoting these projects, children learned about recycling about cyber bullying, about promoting a healthy environment, about a healthy life, about how to have a healthy life, about how to avoid toxic ingredients in food and juices.

The first lesson:

During the pandemic, we carried out the STEM project “Promoting STEM education through learning based on PBL projects”, I carried out the activity “Dream of a forest”, which aimed to make a journal in Adobe Spark, a media tool. – The dream of a forest- Journal

The target of this lesson was the method that we can teach the childrens how to take care and protect the environment and the nature that they are surrounded by.

The second lesson:

Starting from the situation we are in, the Covid -19 pandemic, in which among the most affected people are obese people, we aim to be aware of the risks we are exposed to when we do not have a proper diet, to which is added consumption of carbonated beverages. In the case of an obese person, diseases such as diabetes, heart disease are triggered, which make it difficult to fight this SARS CoV 2 virus and the inability to cope with the situation results. We aim to find the recipe for a healthy life, a plan that will help us discover the secret by which we protect our health, we will know what we need to eat to feel good in our skin


The used tools and links of this lesson:








The lesson objectives have been:

-knowledge of the ingredients that are part of carbonated drinks
-aware of the risk posed by the consumption of these drinks
– knowledge of diseases caused by the consumption of carbon dioxide
– discovering alternatives that satisfy the consumption of juices in a healthy way
-realization of a healthy consumption plan for a happy life
– highlighting ways in which we manage to reduce obesity and other diseases that can endanger life-healthy lifestyle

The target of this lesson was the method that you can teach the childs how to know in what danger they are when they eat comercial unhelthy food and soda with tha target to make the slowly but surely tu get rid of them!

The third lesson:

Cyberbullying means bullying through the use of digital technologies. It can happen on social networks, messaging platforms, gaming platforms and mobile phones. It is a repeated behavior in order to scare, anger or humiliate those targeted. Examples include:

-spreading lies or posting embarrassing photos of someone on social networks;

-sending annoying messages or threats through message exchange platforms;

-copying a person’s identity and sending malicious messages to someone on their behalf.

Face-to-face bullying and online bullying can occur simultaneously. But cyberbullying leaves fingerprints – records that can prove useful and provide the evidence needed to end the aggression.


The target of this lesson was the method that you can teach the students how to stay safe in the online plus to teach them to react well if they are in a cyberbulling situation or a normal bully situation even how they can prevent them from happening!

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