This project aims to raise awareness of our students about today’s environmental problems with the Steam approach, to increase environmental and recycling awareness in our children who will be adults of the future, to use our natural resources effectively, to avoid waste, to transform waste into art and to ensure that they produce rather than consume, to provide motivation by using technology and Web 2.0 tools and to teach our lessons. to integrate, to increase cooperation and self-confidence among students, to contribute to their foreign language skills. Our project was realized with the participation of 11 schools. Our project appeals to the 12-15 age group.
Participants in the project:
Project partners Ayşegül Kaşka- Nefise Yılmaz İpek Secondary School- İbradı, Cristina Marin- Colegio Cooperativa Al- Bayyana- Spain, Deniz Soydan – Yusuf Ziya Öner Science High School – Döşemealtı, Elisavate Stefanoska- Hristo Uzunov- North Macadonia, Emine Kutlu – Cumhuriyet Gülizar Osman Sarıca Secondary School Korkuteli, Figen Boyacıgil- Çalkaya 75 years Cumhuriyet Secondary School- Aksu, Magdalena Korzynska- Poland, Müyesser Esravaş- Çalkaya 75 Years Cumhuriyet Secondary School-Aksu, Necla Sever-Kargicak Secondary School- Alanya, Olcay Çakır- Private Life Design Schools- Alanya and Raşide It consists of Dayıoğlu – Antalya Science and Art Center – Kepez.
Teaching Resources (Material & Online tools)
– To make students aware of environmental problems and to enable them to reach possible solutions
– To raise awareness of recycling in students
– Questioning recycling in terms of effective use of resources
– Taking care of waste control in the immediate vicinity
– Gaining the ability to find, understand, analyze, produce and share information
– To enable them to use technology effectively and efficiently
– Creating awareness of safe internet usage
– Supporting them to communicate effectively by developing cooperation, self-control, self-efficacy and self-confidence.
In our project, which aims to raise environmental awareness among students, word clouds were created to reveal the readiness levels of students regarding recycling. Students used the WordArt Web 2.0 tool to create their word clouds.
Recycle for a Better Future Book
After revealing the readiness levels of the students, we wrote a joint story using the StoryJumper Web2 tool as a collaborative product work. We used the station technique while writing our joint story. Each group continued the story on the assigned page.
We Recycle Letters for a Better Future
At this stage of our project, we organized recycling activities with our students. We wrote the initials of the name of our project using waste materials. The teams chose letters from the name of our project and created them using waste materials. We combined the created letters into a collage.
In the explanation phase, recycling and environmental awareness, which are the main discipline goals of our project, are explained.
Recycling is the conversion of wastes that can be re-evaluated into raw materials through various processes and included in the production process again. Reuse, on the other hand, is the use of wastes in the same way until the end of their economic life, without undergoing any treatment other than collection and cleaning.
Importance of Recycling
- It ensures the protection of natural resources.
- It saves energy.
- It provides convenience in garbage operations by reducing the amount of waste.
- Thanks to the resource and energy savings it provides, it contributes to the development and economy of the country.
It is the stage where our project integrates with other disciplines.
Art integration: From Waste To Art
Technology integration: Safer Internet Day- Digital Games
English integration: Acrostic Poem
From Waste To Art
In the “From Waste to Art” activity, our students tried to create art products such as sculptures and paintings using waste products. In the event where science, engineering and art integration was ensured, our students were given a problem situation. The teams produced suitable solutions for this problem situation. Student teams chose the most suitable solution. Our students drew the prototype of the chosen solution on drawing papers in 2D. Then our students started to create the prototype. The products created by our students were presented as a virtual exhibition using the Artsteps Web 2.0 tool.
Safer Internet Day
For February 8, Safe Internet Day, we created classes using the Pixton Web 2.0 tool and drew attention to safe internet rules.
In the acrostic poetry activity, our students wrote texts consisting of the initials of our project and created a common poem. Here, by completing a text with our students, we used the station technique and integrated English with science.
In digital game development, which is the last activity of our project, technology and science were integrated. For this activity, we created the games of our project from Web 2.0 tools such as LearningApps, Kahoot, Wordwall, Quizizz.
At the end of our project, post-test scales were applied to our students for evaluation. In addition, our students’ opinions about the project were collected through Padlet.