Avatar

About Eylem Bilgin

I started working in 2002. I work as a classroom teacher within the Ministry of National Education. I work at Korkut Ata Primary School, Ankara. I am interested in STEM, project development, primary school subjects, digital creativity. I met the European Schoolnet Academy in October 2020 and started taking classes. I am happy to write learning scenarios and eTwinning projects. I have now finished 9 lessons. But keep learning ...

Tiny Hands eTwinning Project

STEM Lesson Plan

Title

Tiny Hands eTwinning Project

Author

Eylem Bİlgin

Authdescriptions

Coding is gaining importance today, where digital learning is developing. While improving the design skills of students with Web2 tools, they should be guided to find daily life problems and solutions. While the relationship between coding and daily life is explained in an entertaining way, students’ hand skills are developed through learning by doing. At the same time, basic level skills related to coding are gained.

Licence

Attribution CC BY. This license lets others distribute, remix, tweak, and build upon your work, even commercially, if they credit you for the original creation. This is the most accommodating of licenses offered. Recommended for maximum dissemination and use of licensed materials.

Subject(s)

* SCIENCES (PHYSICS, CHEMISTRY, BIOLOGY, ETC.) COURSES OUTCOMES

1. Will be willing to act sparingly in the use of resources.

2.Recognizes the importance of resources and recycling necessary for life.

SOCIAL STUDIES

1. Develops ideas for designing unique products based on the needs around him.

*MATH:

1. Makes evaluations based on specific events and situations.

2. Collects and evaluates data.

3. Estimates and measures area measurements.

4. Draws the given shape symmetrically according to the line.

*TECHNOLOGY (INFORMATION AND COMMUNICATION TECHNOLOGIES, ETC.) COURSE OUTCOMES

1.Uses technological products in a way that does not harm himself, others and nature.

2.Uses the knowledge about the developing technologies.

3. Comprehends the message in short and simple digital texts.

4.Applies speaking strategies.

*ENGINEERING (VOCATIONAL and TECHNICAL, ETC.) COURSES OUTCOMES

VISUAL ARTS

1.Makes three-dimensional studies using different materials.

2. It creates a depth effect on a two-dimensional surface.

3. Arranges the forms on the two-dimensional surface.

MUSIC

1. Sings different rhythmic melodies.

2. He moves in accordance with different rhythmic melodies.

TURKISH:

1. Makes prepared speeches.

Frame 2 talks about a specific topic.

Real Life Questions

There is coding in many of the things we do in our daily life. The problem of daily life will be found by the student and product design and evaluation will be made from waste materials.

Course objectives

To help students find solutions to their daily life problems by using the basic disciplines (Science, Technology, Engineering and Mathematics) learned in the course.

To reveal the talents of the students.

To direct students to research and production by using the knowledge in STEM fields and to gain problem solving skills.

Link to STEM careers

MATHEMATICS: Analyst, Data Manager

TECHNOLOGY: Computer Engineer, Information Literacy, Handicrafts

ENGINEERING: Technology Instructor, Software Engineer

Age of students

Primary School 4th Grade (9-10 Years)

Time

Preparation Time: 50 minutes

Study Period: 2 Months

Preparation Activities:

Mixed Student Team Meetings: 40 minutes

Guest Meetings: Seda Kılıç (Tile), Esra Bora (Coding), Aylin Aydın Sel (Ceramics and Glass) 40+40+40 minutes

STEM Lesson 1 7(1.1) I Code With Patterns: Pattern 7(1.2)Answergarden: Coding in everyday life 40+40 minutes

STEM Lesson 2 7 (2.1) I Code With Symmetry: Symmetry 7(2.2) Canva: Coding image in everyday life 40+40 minutes

STEM Lesson 3 7(3.1) Coding with Crafts: Crafts involving coding 7(3.2)ChatterPix: Product introduction 40+40 minutes

STEM Lesson 4 7(4.1) Robot Dance: Performing robot dance following directions 7(4.2) WordArt: Creating Word Cloud visuals 40+40 minutes

STEM Lesson 5 7 (5.1) Roby Tiny: Making robots from waste materials 7(5.2)JigsawPlanet: Making your own robot game 7(5.3) Game with My Robot: Coding games 40+40+40 minutes

STEM Lesson 6 7.6 I’m coding:Strach-Strach Kids 40 minutes

STEM Lesson 7 7.7. Padlet: Student Product introduction or presentation40+40 minutes

Teaching resources (material and online tools)

Materials: Waste materials, coding papers, symmetry papers, etamine, carpet-rug knitting, threads.

Online tools: Computer and camera.

Web2 Tools: Ansvergarden, Canva, ChattrePix, WordArt, JigsawPlanet, Strach, Strach Kids and Padlet.

21st century skills

How the lesson plan corresponds to 21st century skills. To find out more: http://www.p21.org/our-work/p21-framework

To develop the skills of efficiency, responsibility, cooperation, patience, reaching information, observing and separating information, transferring information, curiosity, imagination in students.

Lesson Plan

Event Name ProsedürTime

Preparation Activity-1

















Guest Meetings: Seda Kılıç (Tile), Esra Bora (Coding), Aylin Aydın Sel (Ceramics and Glass) A meeting is held with three different guests and basic level information is given about both handicrafts and coding. Students’ attention is drawn to the subject.

Bu görselin boş bir alt özelliği var; dosya ismi: adsiz-tasarim-74.jpg



40+40+40 minutes

















Preparation Activity-2Mixed Student Team Meetings: The class is divided into groups of web2 tools. Students learn and apply the web2 tool in their group. In their work with their classmates, the students in charge lead while their web2 tool is implemented. The teacher guides.40 minutes

STEM Subject 1



7(1.1) I Code With Patterns: Pattern 7(1.2)Answergarden: Coding in everyday life Pattern studies are done with the students and the coding relationship with the patterns on the checkered paper is discussed. Students write their thoughts on the Answergarden link.


40+40 minutes











STEM Subject 27 (2.1) I Code With Symmetry: Symmetry 7(2.2) Canva: Coding image in everyday life Symmetry activities are done with students. Symmetry activity is done with cubes in accordance with the given codes. Product design is made with the Canva web2 tool, which is suitable for symmetry and coding in daily life.
40+40 minutes
STEM Subject 3















7(3.1) Coding with Crafts: Crafts with coding 7(3.2)ChatterPix: Product introduction Crafts involving coding are made. Students promote their products with the ChatterPix tool.


Bu görselin boş bir alt özelliği var; dosya ismi: 3.jpg
40+40 minutes















STEM Subject 4













7(4.1) Robot Dance: Performing a robot dance following directions 7(4.2) WordArt: Creating Word Cloud visuals Dancing activity is done in accordance with the instructions. Coding in dances is discussed. Word cloud work is done with WordArt.


40+40 minutes












STEM Subject 5













7 (5.1) Roby Tiny: Build robots from waste materials 7(5.2)JigsawPlanet: Build your own robot game 7(5.3) Game with My Robot: Coding games Robot designs are made with waste materials. Students design their own game with Jigsaw Planet. Coding games are played in the classroom.
40+40+40 minutes















STEM Subject7.6 I’m coding:Strach-Strach Kids Students are directed to Strach or Strach Kids.40 minutes
Bu görselin boş bir alt özelliği var; dosya ismi: 6.jpg
Subject 7
7.7. Padlet: Student Product introduction or presentation Students are freed about the material. Students introduce the products with the Padlet web2 tool. Next, students test their own product or a friend’s product.
40+40 minutes
Bu görselin boş bir alt özelliği var; dosya ismi: c2b80196e_opt.jpg

https://padlet.com/eylembilgin/klndfdmzg6ez090m

Initial Evaluation

Before the events, parent and student surveys are applied.

Final Evaluation

Parent and student evaluation questionnaires are applied.

Student Feedback

An exhibition is held with student products to internalize coding and learning.

Teacher Feedback

A certificate of participation is issued for students.

DIGITAL LEARNING AND WATER SAVING ETWİNNİNG PROJECT

STE(A)M ENTEGRE LESSON PLAN

-Pictures belong to the auther herself. (Attiribution CC-BY)

It is necessary to raise awareness about ”water saving” affectiong the whole World in todey’s World where digital learning develops and water usage is impotant for providing hygiene. With web2 tools, students should be guided to find everyday problems and solutions while improving their design skills.

Subject(s)

SCIENCE: Offers original solutions for the effective and efficient use of home resources. It makes researches and offers solutions to protect the natural environment.

MATHEMATICS: Collects and evaluates  data. It makes evalutions with reference to specific events and situations.

TECHNOLOGY: Uses technological products in a way that does not harm themselves, others and nature.

DESİNG: Uses art elements and desing principles while creating visual art work.

Real Life Questions

Water is an exhaustible resource. Drought, climate change, depletion of water resources pose a threat to the continuity of the ecosystem.

Objectives

To help students find solutions to Daily life problems by using the basic disciplines(Science, Technology, Engineering and Mathematics) learned in the course.

To reveal the abilities of the students.

To direct students to research and produce by using the knowledge in STEM fields and to gain problem solving skills. 

Link to STEM Careers

SCIENCE: Researcher, Climate Analyst, Ecologist, Environmental specialist;

MATHEMATICS: Analyst, Engineer, Information Literacy,

TECHNOLOGY: Computer Engineer, Information Literacy;

ENGINEERING:Technolog Trainer

Students’ age

7-11 Age

Time

Preparation Time: 50 minutes

Duration Of Education: 2 Months

Teaching Resources (Material and online tools)

Materials: Waste materials

Online Tools: Computer and camera.

21 st Century Skills

Developing students’ skills of efficiency, taking responsibility, cooperating, Patience, Reavhing information, curiosity, imagination.

Lesson Plan

-Pictures belong to the author herself.(Attribution CC-BY)

-Pictures belong to the author herself. (Attiribution CC-BY)

p1 st Lesson    Cartoons (30 Minutes)

The whole Project team gathered and we watched a movie about saving water. By saying ”Now you are the thrift hunters”, they are told to note the problems they see in their environment regarding water conservation and seek solutions. Students are divided into web2 tools groups according to their interests ( 1. Canva, 2. Answergarden, 3. Word Art, 4. Jigsaw Planet, 5. Chatter Pix)

p2 st Lesson   Mıxed Team Meetings (30 Minutes)

Problems  encoudtered are discussed in each group. Students desing with the group web2 tool. He leads his friends while his own subject is being taught in the classrooö. The teacher guides the students.

p3 st Lesson Canva (30 Minutes)

The Canva team’s work is Show to students. Explanation of group students are listened. Labels are designed as a classrooö, and students stick the labels at home.

p4 st Lesson   Answergarden (30 Minutes)

Students in the answergarden team explain the slogan-making activity to their classmates. The teacher guides.

p5 st Lesson   Word Art (30 minutes)

Explains the Word Art Team of the class. Students are asked about the Word and science that comes to mind about water saving. Word cloud is made though the application.

p6 st Lesson Jigsaw Planet (30 Minutes)

The Jigsaw Planet team of the class explains their work in the meeting to their friends. The students are guided to make a Picture about water saving and turn it into a puzzle game.

p7 st Lesson Chatter Pix (30 minutes)

The class’s Chatter Pix team shows off their work in the mixed meeting. The students are guided to make awareness work by making the water visual.

 p8 st Lesson We Have Guests (30 Minutes)

The whole Project team gadhered for the STEM Discovery Week. The SCAMPER Technique, which contributes to the creative thinking skills of the students, was introduced and the ”Merge” phase was applied.

Agricultural Engineer Honorable Dr. Meltem Avan, to our students; made a presentation on water saving and irrigation in agriculture. Then he answered the guestions of our students.

p9 st Lesson   Have Desing/ I Have Presentation (30 Minutes)

Students prepare product desing or presentations with the web2 they have learned in order to save water. The problems they encounter are discussed. Desing are tested and by students. Students add their designs or presentations to the padlet. An e-Exhibition is held with product promotion videos.

https://padlet.com/eybibilgin/ux07pni12aovgjep

 

Initial Evaluation

Parent and student survey are applied before the events.

https://twinspace.etwinning.net/163027/pages/page/1440003

Final Evaluation

Parent and students evatuation guestionnaires are applied.

https://twinspace.etwinning.net/163027/pages/page/1556454

Students Feedback

In order to internalize the importance of water saving in the classroom. the difference between the first situation and the last situation in the home water bills is evaluated.

https://twinspace.etwinning.net/163027/pages/page/1556454/edit

Teacher Feedback

The poetry and story work, which are the Project outputs, are given to the students in a book by thanking them.

-Pictures belong to the author herself. (Attiribution CC-BY)

Project Outcomes

1.Public Service:

-Video belong to the author herself.(Attiribution CC-BY)

2.Our eSafety Virtual Classroom: We enable our students to lear by having fun with games about safe internet.

https://docs.google.com/presentation/d/1ZAcwswIMne4Bab-AFmbSLmEbTDpiQs7Gcn7B7adGeUM/edit#slide=id.p

-The slide bongs to  author himself.(Attiribution CC-BY)

3 Game Bank: Students Jigsaw Planet web2 tool Works have been turned into a game bank.

http://game%20bank/

-The slide belongs to the auther herself.(Attiribution CC-BY)

Teacher’s Views

We used the lesson plan as a draft in the Project. The teachers planned and applied according to the grade level and needs. The lesson plan was implemented by me without any problems.

Attachments

For more information and resources:

https://twinspace.etwinning.net/163027/home

Resourse and License

All images and videos belong to the author.(CC- BY)

Atıf CC-BY