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About semihesendemir

Semih ESENDEMİR, a science teacher, was born in 1986 in Eskişehir. He graduated from Eskişehir Osmangazi University, Science and Technology Education Department As a result of the training and projects he developed, ESENDEMİR has gained the chance to represent his country in two important European projects. The information about these projects is as follows: • Represented his country as the only Turkish teacher who succeeded in participating in the International Teacher Program (ITW), organized by CERN (European Nuclear Research Center) between 4-17 August 2019. After a two-week training, he returned to his country as CERN Science Ambassador. • Esendemir was chosen delegates to Turkey with his project "Ionic Bonding Puzzle" at the Science on Stage Festival organized by Turkey in the 3rd National Science Festival and also in Portugal between 31 October 2019 - 03 November 2019, he subsequently represented his country at the Science on Stage Europe Science Festival and Contest. In recent years, he has participated in Scientific and Technological Research Council of Turkey (TÜBİTAK) and Ministry of National Education (MEB) supported teacher training and continues his personal and professional development. In addition, as a Microsoft Certified Educator (MCE), he volunteers coding training in the Habitat association.

ETHICS IN ANIMAL EXPERIMENTS

According to scientific records, in 400 BC, animal experiments that started for anatomical structure studies, and in 100 BC, those experiments were done scientifically for the first time. Animal experiments, which increased rapidly with the Renaissance period, started to be discussed in the 18th century with the views that animals are not unemotional and that they are creatures that can feel like humans. In the 19th century, the idea that animal experiments should be done but ethical rules that impose certain limitations became widespread. In 1959, Russell and Burch introduced the 3R rules for animals used in experiments and these rules were accepted by scientists. In this activity, it is aimed to raise awareness among students about animal experiments, which have increased rapidly in the historical process and where ethical studies are intensified today. With the argumentation-based teaching method used in this activity, the starting point of which is animal experiments, it is aimed to support students’ scientific literacy by honing their critical thinking abilities.

Implementation of the event

The activity starts with word clouds to reveal the concepts that come to mind about the concept of animals and the associations formed by the students about animals.

Students are asked to think about our relationship with animals according to the question: “What is the place of animals in society?”.  With a matching game in which students can explore the usage areas of animals in general, it is ensured that they gain awareness about the areas they do not think about or are not aware of. By asking the question, “What are the positive and negative areas where animals are used in society?” a discussion environment is created and students are asked to share their opinions.

Students watch videos about guide dogs, diabetes dogs, animals used in scientific and experimental studies and are asked to share their thoughts about each video. Thus, it is ensured that the students’ thoughts about the usage areas of animals are deepened.

After the videos, an argumentation-based activity is started that will improve the students’ critical thinking skills on the use of animals in scientific studies and experiments. Students are asked how they ethically evaluate the use of animals in scientific studies and experiments. He is asked to explain his claims on this subject with data and justifications using dilemma cards.

Students’ awareness raised by talking about the benefits of animal experiments from the past to the present, about the, alternative technological methods (dissection applications, medical simulators, chip organ …) that we can provide without using animals and 3R principles.

Students are asked to divide into groups and design a remarkable and awareness-raising poster for the use of animals in science in the light of the knowledge they have acquired during the lesson. Posters are displayed at school.

At the end of the activity, an evaluation is made using the questions in annex 4 with a fun game called “Boom”.

In the word cloud at the beginning of the activity, it was seen that the students included positive situations and examples about animals. At the end of the activity, the students stated that they noticed the negative situations related to the animals and they wanted the animals not to be affected by the negative situations. In addition, the students stated that they love animals and that animals are as valuable as humans and that ethical values should be followed in animal experiments. They stated that creating word clouds, matching and boom games were very enjoyable during the implementation of the activity, and they could think about the events in different ways during the discussions.

Click for the learning scenario.

This learning scenario enables students to view events from different perspectives and experience different emotions together. At the end of the activity, it was seen that the students gained important gains about the concept of ethics in animal experiments.

WHY ARE THE SEA LEVELS RISING?

Why are the sea levels rising?

11.04.2022-30.04.2022

Semih ESENDEMİR, Emine Emir Şahbaz Science and Art Center / Turkey

Global warming causes many important problems affecting our lives. These problems not only affect our present, but also create troublesome situations for our future. In this activity, it is aimed to raise awareness on a global problem that has not been emphasized much. The change in the seas due to the increase in global temperature is the starting point of this activity. Sea levels are rising rapidly, even if we are not aware of it. The causes and effects of the rise in sea levels are discussed in this activity through an interdisciplinary approach.

Implementation of the activity

When the activity starts, students are shown a beautiful photo of Venice. Then a photo of Venice is shown underwater, with the statement that ‘Venice may be submerged by 2100’, announced by the Italian Agency for Sustainable Economic Development, Technology and Energy (Enea). “Why Venice is at risk of being completely submerged in 100 years” is discussed.

Students are asked to examine on the risk zone map how possible sea level rises will affect the coastal areas. Students can study their own country or any coastal region they wish. Students who realize that the rise of sea levels will affect all sea coasts in the near future are asked to read the article “Sea level rise” and answer the following questions.

• “What could be the reasons for the rise in sea levels?

• “What negative effects might the rise in sea levels have?”

After the discussion, students are asked “How do we know that sea levels are rising?” and information is given about the scientific studies and measurement tools (satellites, coastal tides, and drilling measurements) necessary to obtain data showing the rise in water levels.

Students who have learned how to collect data on sea level rise are asked to review NASA Sea Level charts that include satellite, historical data, and coastal tide data. They are asked to compare the data received from the satellites with the coastal tide data. By watching animation“Evidence of sea level ‘fingerprints‘”, they observe the change in sea levels according to the data received from the GRACE satellite.

Students are asked whether global warming and greenhouse gases are effective in rising sea levels. To answer this question, students are asked to examine NASA’s data and graphs of changes in global surface temperature according to average temperatures between 1880 and 2020. They watch the animation on the same web page showing the global temperature change between 1884-2021. Afterwards, all graphs are examined, and it is discussed with the reasons whether there is a relationship between the temperature change data and the rise in sea levels.

Along with the global temperature increase, the main factors that cause sea level rise, melting mountain glaciers, melting polar ice caps [Terrestrial glaciers (Fresh water or snow) and Sea ice (Salt sea water)] and thermal expansion of water.

Considering that the melting of glaciers is the main source of the rise of sea levels, the following questions about the concept of ice are discussed.

• How much of the world is icy?
• Where on Earth is ice found?
• So where on Earth is there a lot of ice? On land or at sea?

Students are asked what the difference might be between land ice and sea ice. It is stated that the correct information “Melting ice causes sea level rise”. However, the students are asked, “Does the melting of ice at sea or on land affect the rise of sea levels?” and “Is there a difference between having ice on land and being on the sea?”. Possible answers are taken. The following experimental setup is designed to show whether there is a difference between the ice being on land and in the sea.

The construction stages of the experiment

Pressing an equal amount of play dough onto one side of both plastic cups creates a smooth and flat surface that represents the land rising from the ocean.

Equal amounts of ice are placed in both plastic cups. Ice is placed on the play dough in the first cup and on the bottom in the second cup.

By connecting the water sensor and micro:bit to the point where the water level of both cups is, the change in water levels is measured.

The observation is continued until the ice in both cups completely melts. A time-water level graph is drawn according to the measurement results.

As a result of the experiment, discussion begins on the following questions.

  • Does the melting of the world’s glaciers contribute to sea level rise?
  • Has the water level rised in both cups?
  • In which cup did the water level rise more?
  • So why didn’t the water level rise in the cup representing the land glaciers, while the water level did not rise in the cup representing the sea ice?

As a result, icebergs and frozen sea water, namely sea ice, melt in warm weather, but do not cause sea level rise. This is because they are already in water and its density is lower than water (Mathematical equations for density are given at this stage). The volume of water they displace as ice is approximately the same as the volume of water they add to the ocean when they melt. When sea ice melts, it does not cause sea level rise.

In addition, students are asked to examine “How glaciers, continental ice caps and sea ice around the world are affected by climate change” by the global ice viewer.

By traveling in time by the Climate Time Machine, they are asked to study the change of Artic Sea ice and the ice cap on the island of Greenland over time.

At the end of the activity, a game is played to draw attention to the melting of glaciers.

• Groups of at least four people are formed. Each group is given 6 cups on which the factors that cause sea level rise are written, a rubber band, a rope for each student, a ping pong ball and a cup containing an ice cube.

How to play:

• As soon as the game starts, an ice cube is placed in a cup of the group.

• As the game starts, the groups must build towers from cups with the factors that cause the sea level to rise and by using ropes

• After finishing the tower, they must knock down the tower with a ping pong ball from a certain distance.

• The aim of the game is to build and demolish the tower as soon as possible without melting the ice that the groups have.

• The group that melts the least amount of ice wins the game.

The students, who did not see the rise in sea levels as a serious problem at the beginning, defined the rise of sea levels as a serious problem as a result of the articles, data, graphics and animations they examined during the activity. They discovered the causes and consequences of the rise in sea levels. With regard to ice melt, which is one of the most important causes of the rise in sea levels, they discovered the difference between the melting of land ice and sea ice by experimenting. During the experiment, the students wrote a code to measure the water level via the micro:bit makecode and measured the water level by the water sensor they connected to the micro:bit. In addition, as a result of the experiment, they explained the fact that the water level did not rise as a result of the melting of sea ice, with the density formula. They experienced how to analyze data through graphs. Thus, the activity was implemented in an interdisciplinary manner by establishing technology and mathematics connections. By the game played at the end of the activity, the causes and consequences of the rise in sea levels were revised in an entertaining way.

During the implementation of the activity, different local or global examples, pictures and articles can be included. If micro:bit cannot be used during the experiment, measurements can be made with the help of a ruler and the results can be compared. Preliminary work can be done with students on density formula, graph drawing and analysis in accordance with the student’s age level.

AWARENESS OF ANIMAL USE IN SCIENCE

Within the scope of “STEM Discovery Campaign 2021” organized by Scientix, I had the opportunity to apply my learning scenario “Awareness of animals use in science”, which I prepared for The Three Rs and Animal Use in Science MOOC, online with my group of students aged 9-10 between April 19-30, 2021.

With this activity, I aimed that the students, who will shape our future, grasp the place of the animals in the society and develop their critical thinking skills by creating awareness about animal use in science at early ages. I carried out my activity with the Nearpod application to conduct my activity interactively, to increase student participation and to facilitate the exchange of ideas. With the Nearpod application, I aimed students’ self-motivated participation in the process by using many different activities such as pictures, videos, educational games, discussion platforms, questionnaires and evaluations. And I think I succeeded it.

As a warm-up activity, students are asked to make a Wordart design with an animal template that shows the associations that come to mind about the animal concept.

Figure 1. Examples of Wordart designs

Students are asked to think about our relationship with animals according to the question: “What is the place of animals in society?”. With the help of the discussion board, students are asked to indicate where animals are used for what purposes. The answers are discussed in the group.

Figure 2. What is the place of animals in society? discussion board

With a matching game in which students can explore the usage areas of animals in general, it is ensured that they gain awareness about the areas they do not think about or are not aware of. By asking the question, “What are the positive and negative areas where animals are used in society?” a discussion environment is created and students are asked to share their opinions on the discussion board.

Figure 3. What are the positive and negative areas where animals are used in society? discussion board

The students whose opinions are taken watch the videos below respectively and are asked to share their thoughts about each video on the screen that opens at the end of the video. Thus, it is aimed to deepen the students’ thoughts about the usage areas of animals.

After the videos, the students are asked to read the article named “Do zoos still have a place in the world?“. In the article, they are asked to have a debate discussion on the positive and negative aspects of zoos.

In order to understand the ideas about animal use in science, the students who have developed ideas about many areas where animals are used, in other words, animals are utilized, rabbit pictures used in some experiments are shown (pictures suitable for age group are preferred). Students are asked to fill out a questionnaire by asking them to share their opinions on cosmetic products, drugs and vaccines that have been tried on rabbits on the discussion board.

Figure 4. Animal experiments discussion board

Students’ awareness raised by talking about the benefits of animal experiments from the past to the present, about the, alternative technological methods (dissection applications, medical simulators, chip organ …) that we can provide without using animals and 3R principles. In addition to animal experiments, there are also examples that will keep animals away from adverse conditions (Circus holograms, use of VR technology in zoos and aquariums…). At the end of this process, students are asked to design remarkable posters against the use of animals in science.

Figure 5. Examples of posters
Animals are not experimental objects.
They are not experimental objects. It is their right to live.
Animal experiments must cease.
Animal health is 1000 times more important than animal experiments.
Do not use animal in science.

When we come to the end of the event, a general evaluation is made with the game “Time to Climb”. With the prepared questionnaire, the activity is ended by receiving feedback about the change in the feelings and thoughts of the students about the use of animals in science or in different fields. According to the feedback results, a meaningful change in the students’ thoughts indicates that the activity was effective and awareness was created in the students. Mission completed.

Click here “Awareness of animal use in science” learning scenario

HOW THINGS FLY

Within the scope of “STEM Discovery Campaign 2021” organized by Scientix, between 05-16 April 2021 I had the opportunity to apply my learning scenario called “How Things Fly”, which I prepared for Aerospace in Class MOOC, online with my student group between the ages of 9- 10.

With this activity, it is aimed to discover how objects fly and what are the necessary conditions for flying. With this STEM activity I organized, I aimed to make my students research and question the basic concepts of aviation, make aviation-related designs and improve their scientific and engineering process skills. I benefit from AIRBUS Foundation Discovery Space Resources to achieve this goal. The activity starts by asking the students to question how the flying event took place and what kind of conditions are needed for the flying event to take place. After the discussion of these questions, “Why Birds are made for flying?“, “How do helicopters fly?” and “How do airplanes fly?” by watching the videos named, it is ensured that the necessary factors for the flying event are determined. At the end of the videos, the students are asked whether they pay attention to the design of aircraft wings and helicopter propellers, and the role of wings and propellers in flying is discussed. With the question of whether air pressure is effective in the design of blades and propellers, the students begin activities where they can discover and experience the working principle of blades and propellers.

In the first activity, an activity is performed to show that the pressure is decreasing where the air flow is located. In the activity, students are asked to fill the glass with water and put a straw in it. Then, the students are asked to blow air strongly to the tip of the straw in the water with another straw and to observe what happened.

Figure 1. Spraying water with a straw

In the second activity, students are asked to connect two balloons of equal size with a distance between them. Then, they are asked to make an observation by blowing air between the balloons.

Figure 2. Blowing air between balloons

In the third activity, students are asked to fold a piece of paper in a triangle and place it on the table. Then, a discussion environment is created on what will happen when the paper is blown under and the results are observed.

Figure 3. Blowing under the paper

With the first three activities, students who observe the change in pressure of the airflow, will test the lowering and rising of the wings they will design in the next activity. For this, wing models designed by students using cardboard are placed between two wooden bars fixed to cardboard or styrofoam by drilling. The fall and rise of the wings are observed by sending air over the models with a hair dryer. At this stage, students are asked to make different designs and discuss the results with their friends.

Figure 4. Wing design

In previous activities, students discover that the force generated by the air pressure, altered by the design of the blades and propellers, causes planes and helicopters to descend and rise. In the last activity, students who experience scientific processes in the design of blades and propellers are asked to design their own aircraft with TinkerCad.

Figure 5. Aircraft design with Tinkercad

By exploring the flying principles of aircraft and helicopters, and revealing career opportunities related to the aviation sector, the evaluation of the effectiveness is carried out with the mentimeter.

Figure 6. Mentimeter result

With the event, the interest and curiosity of the students in the aviation sector increased, and they discovered the scientific infrastructure of the principles required for the flying event, and they were able to design like an engineer.

Click here “How Things fly” learning scenarios

BUILD YOUR OWN WEATHER STATION

Author: Semih ESENDEMİR

Within the scope of the “STEM Discovery Campaign 2020” organized by Scientix in European countries, I, as a science teacher at Emine Emir Şahbaz Science and Art Center, organized an online STEM activity “Build your own weather station” with my students being 9 to 12 years old between 13 – 19 of April, 2020.

My aim in organizing this activity was to develop scientific and engineering process skills by directing them to research, questioning, and design with the online STEM event that I organized during these difficult times when I am separated from my students. To achieve this goal, I dealt with the weather events that concern us in our daily lives. I thought to develop Science, Technology, Engineering, and Math skills by having my students’ design tools to measure weather events like a scientist, mathematically express and predict their measurements. Based on these ideas, I decided to implement the learning scenario called “The weather in our town!

Figure 1: Weather station in our house
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