About stefaniaaltieri

Stefania Altieri is an italian teacher, Scientix Ambassador and moderator of Coding@schools eTwinning group. She loves ICT and digital education. She believes in the teacher role in training new generations for a better and responsible future.

Coding and robotics with the Agenda 2030

Phase 1 Coding unplugged

Our project starts from building our robot to program. We call him Roby and Cody, is his programmer.

Cody and Roby are the simplest tool to play with programming at any age even without a computer. Roby follows the instructions that Cody gives to him. There are only three instructions to start: go forward, turn left, turn right. Each instruction drawn on the card is given from Cody to Roby. You can play on a chessboard or on a paper.

Phase 2 Visual block programming

The starting point of coding is visual block programming where the elements of the programming language are graphically depicted as blocks. You just need to move and order the block as if they were the piece of a puzzle. Each brick corresponds to a command, an instructions that does not need to be typed but only wedged to the previous block.

Phase 3 Robotics

Robotics is an educational approch to combine coding and the use of robots. Lessons become more interactive and creative, allowing students to be the protagonists of their own learning. Lots of disciplines are invloved.

Phase 4 The Agenda 2030 and its goasl

According to the goals nr. 14 and 15 we need to save oceans and protect nature. We code with pixel and and reflect about the importance of water and habits for all the living beings.

The goals nr. 11, 12 and 13 are about a sustainable life style to ireduce pollution and avoid waste. The climate change requires urgent actions and we try to find solutions with coding and robotics.

Phase 4 Dissemination and best practices

The goal nr. 4 is abut Quality education. We are building a school based on cooperation and strong relationships. Playing and having fun, all the students are involved and called to act fot the good of all. Each of us can do something to save our Planet and be part of the change.

Coding to save the Planet – 2nd edition

Project logo

In 2015 some Countries all over the World adopted the so-called Agenda 2030 for Sustainable Development within 17 Goals. We can help by joining and supporting the Campaign because we want to produce a real change. We can do it by implementing coding and STEM education at schools, integrating them in the subjects and in real-world problems. After last year experience, we promote the second edition of a new interactive project to find solutions and fight poverty and inequalities. We will face new challenges, to tackle climate change and protect our Planet, while ensuring that no one is left behind. Coding strategies and STEM methodologies will be the guiding light to the action. Our aim is to improve computational and critical thinking through real-life tasks and sustainable targets. Moreover, we want to focus on the responsibility of active citizenship and the role of new generations for a better future.

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Coding to save the Planet

Author: Stefania Altieri

The Agenda 2030 is an important strategic document signed in 2015 by the 193 ONU member Countries. The Program includes 17 Sustainable Development Goals which guides world on the way forward over the next 15 years.

What can we do to help and support environmental sustainability actions? How can we bring about a real change? How can school fit into an educational path that manages to produce responsibility and call for immediate action?

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