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About vfoti

My name is Paraskevi Foti and I am an Educational Coordinator in Greek Kindergarten Schools (Athens). I started my carrier both as a Kindergarten teacher and a music teacher 21 years ago. Moreover, I studied Psychology and ICT in Greek University. I have been involved in STEM and educational robotics through eTwinning programs since 2017 and since then I have not stopped working on it and learning more! It is amazing!

“The Circle of Water” based on STEAM. 2021 STEM Discovery Campaign.

This webinar was held on Tuesday, April 20th, attended by 50 teachers from kindergarten schools in Athens.https://blogs.sch.gr/3syn60-at3/

STEAM activities were presented based on this approved program from Greek Institution of Education Policy . School teachers from all over Greece, presented activities with science such as: experiments on water soluability,coagulation and melting, objects that float and sink into the water.

They also peresented activities with educational software such as kidspiration, and Cmap tools, regarding to circle of water. In STEM we also have engineering activities such as building a dam and mathematics with the water cycle. Art acitivities such as artistic creations, theatrical play and dramatization with the journey of water were part of the project. Subsequently, coding programs were presented on the water cycle with the robot bee bot and ways we can introduce this robot to kindergarten. For example, we answered questions about how we can introduce the robot into kindergarten? What steps should we take?

In the end, we commented in the 2021 STEM Discovery Campaign. For example:

What is STEM Discocery Campaign? How can I be part of this? What are the benefits for me and my students? Where can I find information about this Campaign?

“STEM, STEAM and Educational Robotics in Kindergarten using WEB 2.0 tools. Organising an action plan at school”

10/2/2021

Paraskevi Foti

STEM teaching is about using practical experiences while providing students with tools to develop and enhance their potential and influence the future. Because of that, this workshop has been organized through the Webex platform and 43 teachers working in Greek kindergartens in the 3rd district of Athens were the participants.

The aim of this workshop was for participants to get to know STEM, STEAM epistemology, and algorithmic thinking through practical examples.

Initially, I presented a PowerPoint presentation with definitions about STEM, STEAM, and algorithmic thinking and how we can integrate it in kindergarten school through gaming.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

Then, I presented a work plan which I had carried out at my school. The work plan was titled: The Circle of water-based on STEAM, within the framework of an eTwinning program. In order to have separate teams, participants were randomly divided into 4 breakout sessions and worked collaboratively through the Google Docs app.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

Each group, with different colors,(blue, red, green, orange) developed a work plan. They chose subject according to the photos in the collaborative document (land, recycling, earthquake, food consumption, traffic education).

Then, in the Padlet (collaborative online tool) each group according to its color added the title of its work plan and presented it in the end to all participants.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

After the presentation of all teams,  participants had the opportunity to do a quiz I created,  through the Kahoot application. That quiz included specific questions that tested their knowledge of STEAM.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

 At the end of the workshop and through the WordItOut application, participants created a word cloud with their impressions of STEAM.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY