More e-bike, no e-fake

From the experimentation of the debate methodology to the verification of sources and data with the TAG method of the Open The box project.

The project brings career experts to the classroom on issues at the center of the digital debate:posts on social profiles, memes, short videos, and deep fakes.

Who we are

Let me introduce myself, I am Raffaela Auriemma, a student of I.S.I.S. Europa of Pomigliano D’Arco, class 2C technical address for graphics and communication.

This year the theme chosen for the UDA (teaching unit of learning) had as its focus the goal 11 of the 2030 Agenda: to make cities and human settlements inclusive, safe, resilient and sustainable.

https://www.isiseuropa.edu.it/wp-content/uploads/2021/10/1-UDA-CLASSI-II-GRAFICO.pdf

https://www.isiseuropa.edu.it/wp-content/uploads/2021/10/2-UDA-CLASSI-II-GRAFICO.pdf

But, how can we help humanity by not having great powers to do so?

The answer is simple, never underestimate the strength of things of people who strive for the same goal.

In class, the theme is address in all disciplines, and each student, in small groups, studied a specific theme.

Me, together with Antonella and Jasmine, came across the following blog: https://ladradibiciclette.it/tutti-i-numeri-della-bicicli/ and we asked ourselves:

“Do bicycles meet our needs?”

To answer, we leveraged everything that was preciously learned, from the experimentation of the debate methodology , to the verification of sources and data with the TAG method of the “Open The box” project, a project that, thanks to a career, brings the topics to the classroom center of the digital debate

https://www.openthebox.io/.

Why e-bikes?

“When future generations, judge those who came before them on environmental issues, they may come to the conclusion that they “didn’t know”:

let’s make sure we don’t go down in history as the generation that knew but didn’t care.

Mikhail Sergeevich Gorbachev

Melting glaciers, deforestation, rising sea levels, pollution, endangered animals … THIS IS NOT THE WORLD WE WANT TO LIVE IN!

We have to change our lifestyle, for the better!

We start from everyday life, and we try to promote sustainable mobility solutions in line with the commitments that the States have taken on with the 2030 Agenda (Goal 11).

So, let’s start with a real problem, namely providing safe, sustainable, and affordable transport systems for all (Goal 11, Target 11.2), and to solve it, we propose a solution that we intend to discuss.

So, we are debating the following motion:

This assembly argues that the state must finance the production of electric bicycles”.

To analyze the motion we used the “Keywords” method and the “Stakeholders” method, visible at the link:

https://docs.google.com/document/d/1X6Pr8NbZcpMoctwMdH9UgULMNbRCL7a4cloUyBYO9w/edit?usp=sharing


With the mathematics teacher, we participated in the lessons of the “Open the box” project, and thanks to the experts: dr. Federica Arenare, project manager, and Nicola Bruno, project director, were led to the study and deepening of issues on media and data literacy.

“Open the Box” is an interactive training event, which uses live quizzes during which, we explore the different content formats we encounter every day online, such as posts on social profiles, memes, short videos, and deep fakes.

The pupils have the opportunity to discover tools, strategies, and methods to verify the reliability of the information sources found on the web while having fun on Kahoot

  • Can you recognize online content?
  • How do you go about verifying the reliability of a source?

Do you recognize when a content is manipulated?

The experience is shared by teachers and students to test their knowledge, and the degree of awareness. They have concerning the different types of content with which online information circulates.

The lessons are organizedI in the following way

  • quiz on Kahoot.it
  • a ppt presentation or watching a video, to provide the skills and tools useful to recognize and verify online sources.
  • activities to do at home or at school
  • a test to evaluate the skills acquired.

During a meetings with the experts, we students interviewed Dr. Federica Arenare who told us about her work.

Career Sheet: Project manager

https://docs.google.com/document/d/13s9HHsIX1lvlsZ-9QzxXG1r43jmF1SlL/edit?usp=sharing&ouid=111618423951476677651&rtpof=true&sd=true

https://drive.google.com/file/d/1RtAmz-AzGVAFbOdxndNLbg5x-GMp4v84/view?usp=sharing

After analyzing the motion, we verified the veracity of the information online through the methodTAG After analyzing the motion, we verified the veracity of the information online through the method TAG of the Open the Box project presented by the experts.

CASE STUDY: E-BIKE

Below are the steps for verifying sources with the use of specific tools.

We start from the article found on the net:

Article In 2020, more than 2 million bicycles sold in Italy

https://ladradibiciclette.it/tutti-i-numeri-della-bicicli/

Media Literacy and application TAG method

  1. Find the primary source.

ATTUALITÀ 25 MARZO 2021

https://ladradibiciclette.it/tutti-i-numeri-della-bicicletta/

-Is the site name credible?

It is a specialized blog, that is, a site that talks about topics related to the world of bicycles. On the site there is a “About me” section where you can find all the relevant information about the author: a journalist with a lot of experience in the travel industry, bike blogger and web writing expert. Our research shows that the author is also present on the social networks Facebook, Instagram and Pinterest.

– Is the URL address reliable?

 Yes, because the “https” protocol is secure.

– Who is behind the site?

Through the Whois Lookup tool, we verify that the information relating to the domain is present. The name of the person who registered the domain corresponds to the information in the About section of the site.

-What do the disclaimers say? https://it.wikipedia.org/wiki/Disclaimer

The disclaimers tells which personal data are used, and the owner of the treatment of them.

The analysis shows the following:

Has the site been online for a long time?

Using the Wayback Machine tool, we have noticed that the site has never disappeared from the web over the years. Still regarding the source, we looked for the first contents published by the journalist on the site. The “home” screen was created on June 9, 2017, then the portfolio and biography dated June 14, 2017 are published.

Which social pages show the contents of the site you used?

With the Crowdtangle tool we have detected social sharing by profiles related to the bike world.

2. Analyze the content

– Is the information contained in the article reliable?

We do not yet know whether the information reported can be considered reliable:

from the analysis of the source, some information appears to be incomplete but not entirely suspicious.

Already in recent years there has been a significant increase in the use of electric bicycles and the data reported indicates an increase in the production of E-bikes: since this information matches, the information could be reliable.

Among other things, the “boom” in e-bike sales of 2020 can be attributed above all to the government bonus that prompted many Italian citizens to buy one.

3. Look around.

What do other sites say on the same topic?

Searching the net on other sites for the news, we found the correspondence of the data.

https://www.gazzetta.it/Ciclismo/25-03-2021/mercato-bici-2020-record-ebike-crescono-44-per-cento-4001766946820.shtml

https://www.lastampa.it/motori/ambiente/2020/04/13/news/la-rivincita-della-bicicletta-nel-2019-vendite-aumentate-del-7-l-ebike-traina-il-mercato-1.38708919/

Data Literacy Data reliability

We then focused on the accuracy and reliability of the data reported in the tables in the article. These are the estimates of Confindustria ANCMA, the National Association of Cycle Motorcycle Accessories, communicated on 25 March 2021 and reported below.

We observe that if we consider, for example, the year 2018 for the sale of bicycles, the figure is 1.422.000 calculating the increase of 7% for 2019, we would have 1.521.540, but this result is approximated to the whole number 1.518.000.

The relative increase is 96,000 / 1,422,000 = 0.0675, which in percentage corresponds to 6.75%, approximately 7%.

Proceeding in the same way, we note that also in other cases, the figures are rounded up or down.

In addition, the 209 % increase in the production of E-bikes is noteworthy.

Speaking of increases, the correct result is :

+ 109 %, because 109 % * 102.000 = 111.180, therefore, 111.180 + 102.000 = 213.180

If therefore, we consider the% as increments then we should write + 109%.

From a careful reading of the first table, we also note that in the last row “Cycle Sector Commercial Balance” the data relating to the years 2019 and 2020 are reversed.

Another very important aspect is that we are faced with a cherry-picking effect:

ignoring the evidence that would refute one’s thesis by highlighting only the information in favor. Newspapers tend to speak of a “boom effect” by altering the terms and titles of the articles, which is not entirely correct if we analyze the 2000-2020 trend.

A revision of the data is on “Statista”

For example, we can see that in 2007, almost 2 million were reached and then decreased in the following years.

Therefore it is correct to speak of records (in 2020 the maximum sales peak was reached), while speaking of the bicycle boom seems more forced.

The primary source

The data comes from Confindustria ANCMA: National Association of Cycle Motorcycle Accessories.

The source is reliable as ANCMA is a commercial organization of bicycle manufacturers and the data is not independent. There are no others on this subject from different sources.

https://www.confindustria.it/home/chi-siamo/sistema-confindustria/associazioni-settore/associazione?id=53FAF8917B7B2896C1257964004CE5D4

Datalink 2020:

https://www.ancma.news/bici-2020-da-record-oltre-2-milioni-di-pezzi-venduti/

The end, we have analyzed the percentages in the table and reported in bold the percentages calculated without approximation

TABLE 2

Conclusion

We remain convinced that bike mobility is the solution to various problems for society and that the individual it is always important to provide correct data.

Conclusions to the internet public, which must pay attention to disinformation and fake news.

We thank the experts: dr. Federica Arenare and Nicola Bruno of the Open The Box project for having guided and supported us in our research.

Teachers: Prof. Sabrina Nappi, Mario Di Fonza, Maddalena Spiezia,

Students: Jasmine Giulia Romano, Raffaela Auriemma, Antonella Aiello,

Class: 2Ctg

Following Peter Pan’s shadow

Teacher: Aleksandra Filipovic
International School Crnjanski, Jagodina, Serbia

The project “Following Peter Pan’s shadow” was realized with the third grade students of the International School Crnjanski in Jagodina, Serbia. The project started on April 4th and ended on April 21st, 2022.The main aim of the project was to introduce students to the concept of shadow and the factors that affect its shape and size. The project is based on practical activities and independent work of students. For the needs of realization, a Wix site with the same name was created (link). The story  of James Matthew Barrie “Peter Pan and Wendy” was incorporated into the project itself, which connected the content with non-STEM subjects.

Working in small groups, the students had individualized instructions within the site, with which they had the opportunity to progress at their own pace, cooperate with each other and exchange opinions. One of the working conditions was that each student within the group must have their own responsibilities and contribute to the work of the team. At the very beginning, the group came up with the name of the team: Neverland group.

The contents of the site are distributed in several logically thematically connected virtual stations that aim to develop students’ digital skills on the one hand, and STEM competencies on the other. By connecting the content in this way, the boundaries between subjects are erased, which enables students to connect learning  with life.

Peter Pan’s shadow

First station

After a detailed acquaintance with the way of working, the students independently start working on the first station called Peter Pan’s shadow. The adventure with Petar Pan begins with watching an insert from the film of the same name, in which the students deal with the issue of his shadow that separated from him. Before watching, students are given research tasks on what to pay attention to during the insert, and checking comprehension and encouragement, and thinking about the further course of the project is done through a Fyrefox quiz with multiple choice questions, which discusses the degree of understanding subject.

Picture 1. Peter Pan’s shadow

Shadow art gallery

SECOND STATION

The Shadow art gallery station is based on the Shadow art resource. Due to the impossibility of visiting the pop-up museum, students on the site review selected photos downloaded from the Internet. The students are invited to look at different pictures that show shadow art. Their findings are discussed in class by asking questions:

  • What do you see on the pictures?
  • Which materials did the artist use to create the artwork?
  • How are the artworks created?

The selected photos met with positive reactions from students because they aroused curiosity about this way of forming a shadow that students have not encountered so far.

Shadow makers

THIRD STATION

Introducing students to the way of creating shadows and the factors we need to obtain a clear shadow was done through the Shadow makers station. Through the story of using the objects they noticed in Wendy’s room during the insert (cube, suitcase, glasses) to create a shadow, the students actually realize that they need a light source for that. They independently conclude that the shape of the shadow depends on the shape of the object itself. Special attention is paid to the analysis of materials from which objects are made, so that students can see that transparent objects do not give a shadow (example of glasses). In addition to the given subjects, students choose two subjects of their choice and record their observations in the table (download from site).

In the second part of the work on this station, students get acquainted with the types of light sources (natural and men-made) and check the acquired knowledge through a quiz on the site, receiving feedback on success and additional explanations. Based on the offered light sources, students should recognize which of the listed sources does not belong to the given sequence and explain why. The connection with the story of Peter Pan is made, among other things, by the question of whether Thinker Bell is a natural or men-made light source.

Picture 2. Shadow makers

Challenges

FOURTH STATION

Challenges activities are also based on the aforementioned Shadow art resource (download from site). With thematic harmonization with the theme of the story of Peter Pan through the idea that looking for shade Peter Pan and Thinker Bell made a mess in the Darling family children’s room and that Wendy’s dad took photos of that mess, students get worksheets to solve on their own with practical performance.

This resource has proven to be extremely useful and engaged. The contents are arranged on several levels of complexity. In the first level, students should make a shadow based on the given photos, using 3 cans and a flashlight, and they will sketch their sets from above and from the side. They draw conclusions about forming shadows. This is a great resource for practicing different perspectives, floor plans and scales.

Within the second level, students, creating a shadow based on the given photographs, independently realize that the size of the shadow changes depending on the distance from the light source and its position. Based on the given shadows, it was necessary to predict the position of the light source, which made the practical application of knowledge.

The third level, the most demanding, required students to imagine and draw a shadow based on a photograph of lined cans, applying previously acquired knowledge about the size and shape of the shadow. At the same time, the students had to take care and investigate which object will give which shadow  on the wall.

At the end of this stage of the work, students test the acquired knowledge through a quiz with questions of different levels of complexity.

The students especially liked this part of the project because by performing practical activities, they can experiment and determine how the size and shape of the shadow changes, test their predictions  and draw conclusions by working as a team.

Picture 3. Group work on STEM resource

Catch a moment

FIFTH STATION

The Catch a moment page was called a creative station by the students because, working on these contents, they had the opportunity to show their ideas and express their views on the concept of shadows in different ways, applying previously acquired knowledge.

In the first segment of this station, students, hanging out with Michael Darling, first analyze a photograph that shows the shadows of animals, but does not show the way in which they were created. Only after discovering the secret trick, they receive instructions for performing these movements, on the basis of which they should make their own creations of amazing shadow animals.

Picture 4. Hand shadow art

The Creative puppets segment, among other things, encouraged students’ acting abilities. Improvising the selected roles, the students dramatized the meeting of Peter Pan with Wendy and her brothers, playing with their shadows. A recording of their performance is available on the site itself (link).

Picture 5. Peter Pan storytelling isolated shadow puppets

The enthusiasm caused by the work of artist Vincent Bal (Shadowlogy) was transformed into a series of independent student creations within the Shadow artists station, where using objects from the immediate environment and their shadows, students formed paintings: palm trees, muffins, dogs, octopuses and other works of art.

Picture 6. Following the example of the artist Vincent Bal

Skyline makers – Creative Island in Neverland

The main segment of the project was the Skyline makers section. The idea for the realization was also taken from the Shadow art resource itself. By working on this material, the students were able not only to nurture creativity, but also to get acquainted with the basics of engineering in the true sense of the word. Based on the given work criteria, they constructed the Creative Island settlement in Neverland. The procedure took place through the following stages:

  • sketching the floor plan of the Creative Island skyline;
  • making based on the created plan using materials from the immediate environment and objects of interesting and unusual shape that students previously brought from home (cubes, perfume bottles, spoons, toys, lamps…);
  • determining the name of the city and explaining the choice;
  • making a floor plan with all dimensions so that the city can be constructed in another place, practical measurement of the distance of objects from the wall or light source;
  • reflection on what was done through a discussion about what they learned, whether they applied knowledge in the field of mathematics and when, what was done well, to what extent the defined criteria of success were respected, what could have been done in a different way…

This was an excellent activity for the application of knowledge about dimensions, measurements and units of measure, spatial orientation and settlement plan. By integrating skills from different fields, learning was placed in a real context where students were maximally mentally engaged and focused on teamwork.

Picture 7. Skyline – Creative Island in Neverland

Assessment

FINAL STAGE

The final stage of the project included an Assessment, an evaluation of the organization of the project and an evaluation of the engagement of each student within the team. Students individually completed a five-point numerical or descriptive scale, the Likert assessment scale, assessing each statement. The results of the survey showed that the students understood the given instructions, the tasks were interesting and in accordance with their abilities, it was easy to obtain the necessary materials for the experiment, and they especially liked the story of Peter Pan which was used to complete the whole. As for team work, it turned out that students progress faster in this way, complement each other and exchange different ideas, were successful in applying knowledge to create a skyline, updated content in the field of geometry and improved their divergent thinking.

Our Green App: Coding and Artificial Intelligence for Sustainability

By Theodora S. Tziampazi

Welcome in our green app!

A virtual assistant will guide you through the buttons of the application and remind you some tips for an environmentally-aware lifestyle. Reuse, reduce, recycle… and let the demo videos speak for themselves.

Our green app: https://www.youtube.com/watch?v=aedHiYDr7NQ&t=58s

Demo of the English version of the app: https://www.youtube.com/watch?v=Q9HindPjHaM

Motivation sparks

The introductory part before the coding lessons was supported by some thought-provoking content I discovered in the “Terra Mission MOOC: Teaching Sustainability for Action”, a course supported by Scientix. It was the section on Circular Economy (English, Greek) that was most relevant to our work. Circular Economy is also the topic of the 4th Open Technologies in Education Competition organized by GFOSS – Open Technologies Alliance, Hellenic National Scientix Contact Point , while the mobile application is the submission of our school to this competition. I spent many hours with …apps and downs 😉 exploring App Inventor’s cappabilities until I came app with an idea that could meet my teaching expectations and goals and help students gain and app-ly knowledge. The only side effect was an app-etite for puns.

Level App in Digital Literacy

This mobile app was developed in MIT App Inventor 2 programming environment https://appinventor.mit.edu/. The virtual assistant hopefully makes the app more interactive and chats with us thanks to a capple of Artificial Intelligence Components included in App Inventor 2: the Speech Recognizer and the TexToSpeech. Since App Development is a multidimensional task that requires UX/UI (i.e. User eXperience/User Interface) considerations, a few more digital tools and resources were used. These materials are open and free, but there is attribution in the “About” screen of the app.

Think global, act local!

The pilot courses I designed were first implemented in Primary School of Fourni Korseon, Samos, Greece in 2022. As you have seen in demos, the result is adap(p)ted to our local context and it reflects our effort to make a “green” contribution to our remote island. The slogan behind this work is “think globally, act locally!”. I assumed that a particular context could be more meaningful in the sense that it is likely to engage members who identify as members of a school or a local community. But, it is not exclusive to those members; there is an English version of our app for the island (and this blog!) visitors.

Coming …app next! Customize the context

After the pilot courses, which took place in the spring of 2022, I have re-arranged and improved the lessons in order to create a constructive learning scenario for App Inventors- even beginners. The code is open source and will be published soon along with the learning scenario in Greek and English. I am currently refining the tutorial… so that more green apps pop app!

I will show you how to make such an application yourself and how to tailor it to your hometown, place etc. if so desired. In other words: After the pilot…we take off to any context!

I will keep you appdated on the course. Stay tuned!

Until then, smile, learn and protect our planet! 🙂

STEM wishes,

Theodora S. Tziampazi

Primary School Teacher, Scientix Ambassador (Greece)

FROM NATURE TO STEM

SUMMARY

While technological developments are taking place rapidly in recent years, we think that STEM (science, technology, engineering, math) education should be given starting from primary school in order for students to overcome the problems they may encounter in real life. They will learn to use 21st-century skills. Our goal is to raise individuals who can deal with problems and use scientific ways.

Ages: 5-12

Duration: 7 months

Lesson Hours: 1 Lesson hour every week

GOALS

By integrating STEM subjects, we encourage students to use the 5E Learning Model, Project-Based Learning, engineering designs and to work collaboratively to structure the teaching-learning process in a way that enables students to demonstrate the scientific thinking process, and to transfer knowledge to new situations. It provides benefits such as psychological vitality, superior cognitive functioning, less illness, and faster recovery after an illness in all individuals, especially in children. In fact, scientific research and design-based thinking are the basis of decision-making processes in Science, Technology, Engineering, and Mathematics. We want to prepare students for life by thinking that their learning by doing-living is permanent.

Integrating engineering and science provides opportunities for students to develop their learning and interest as they are exposed not only to science content but also to scientific research. We also want to change the idea that women are (unconsciously) incapable of science in society and eliminate the sexist approach.

NOVEMBER:

Project preparation work will be done.

There will be an introductory webinar.

A pallet will be created and all partners will write their expectations about the project here.

The poster of the project will be prepared and the poster determined by the majority will be selected.

Task distribution will be made.

Creating a blog and website.

Creating a corner of curiosity in the classroom.

Classroom reading and review of Hubert Reeves’s “Oceans” and “The Jungle”

DECEMBER:

Introducing the word Science, which constitutes STEM.

Organizing science competition using Kahoot app.

Rearranging the classroom seating in accordance with the project activities. To ensure that the classroom is used as a laboratory in order to develop problem-solving skills.

Formation of student teams. Making students understand that the research process is more important than the result.

Observing animals and leaves in the natural environment. Making presentations about the observation results. Bilingual presentations will be provided for students.

Watching documentary.

Using virtual reality glasses.

Using the see, think, wonder method, students interpret pictures and create a word cloud with the mentor application.

New Year’s card preparation and correspondence of schools.

JANUARY:

Giving information about the word Technology that makes up STEM. According to this, a lesson plan will be prepared.

Preparing and sharing the lesson plans containing coding activities without a computer. Thus, exchanging ideas. Conducting coding activities without a computer.

Finding and presenting biomimicry samples

Presentation by an expert on STEM careers.

Making various video presentations about Stem future careers for parents and students.

Making and presenting pinwheels using scientific inquiry methods

FEBRUARY:

Creating a class on the Code.org platform and students completing coding games on this platform.

Preparing and using plant puzzles for students to get to know and experience nature directly.

Preparation of e-safety day events.

MARCH:

Observing the sky. Talking about the types of clouds they see, drawing them.

Observing how seeds grow. Growing plants.

Spacecraft design.

APRIL:

Earth Day events.

Making Science and Mathematics designs by using the Scamper technique.

Designing plants with origami.

MAY:

Conducting a survey to evaluate the project process. Exchanging information on whether the project objectives have been achieved or not.

E-twinning day events

Creation of the project virtual exhibition

By bringing different disciplines together, to establish a connection between the information encountered in real life and the learned information and to ensure the realization of meaningful learning. By contributing to the development of STEM (science, technology, engineering, math) literacy and STEM (science, technology, engineering, math) education global entrepreneurship; to establish links between the school and the community. In addition, to enable students to make connections between the fields of science, technology, engineering, and mathematics and to apply these connections. To embody the subjects and increase the motivation of the students with the teaching that includes STEM-based activities. Students solving engineering problems in science and mathematics classes also facilitate their learning of science and mathematics.

To increase the cognitive development of children by improving their awareness, reasoning, and observational skills with nature practices. We aim to create a sense of unity and peace in children and to develop their observation skills. In this process, children’s interaction with peers and adults enriches their perceptions of objects and events in their environment, thus realizing a permanent learning process.

Project Introduction Video/Proje Tanıtım Videosu: https://www.youtube.com/watch?v=VOQpFIL3q8w

https://www.blogger.com/blog/posts/864921779510832926

Our Blog

E-safety Day: https://www.youtube.com/watch?v=TWY6Ix3VGMc

We prepared a new year calendar with the logos prepared by the project partners: https://twinspace.etwinning.net/files/collabspace/0/40/140/208140/images/c5678b8c2.jpg

Project table: https://twinspace.etwinning.net/files/collabspace/0/40/140/208140/images/ad72e8917.jpeg

World pi day: https://twinspace.etwinning.net/files/collabspace/0/40/140/208140/images/bfb24fddf.jpeg

We welcomed spring with our slogans: https://www.youtube.com/watch?v=wMgfqqiI0RM

Project Brochure/Proje Broşürü: https://twinspace.etwinning.net/208140/pages/page/1861188

PARTNERS:

Project Owner:Özge SAVUNCU; Anafartalar İlkokulu; Artuklu / Türkiye

Project Owner: Silveria CONTE; San Nicola La Strada (Ce), İtalya

Members:

Suzan ÖZDEMİR; Anafartalar İlkokulu; Artuklu / Türkiye

Mehtap Gülsüm ÖZBEY; Anafartalar İlkokulu; Artuklu / Türkiye

Seda AKTAŞ; Şehit Kadir Kayveni İlkokulu; Yakutiye, Türkiye

Ebru BALCİ; Anafartalar İlkokulu; Artuklu / Türkiye

Zekiye ADIBELLİ; Anafartalar İlkokulu; Artuklu / Türkiye

Leyla DİNÇ; Anafartalar İlkokulu; Artuklu / Türkiye         

Margrit YEŞİLTEPE; İstek Özel Atanur Oğuz Okulları; Beşiktaş / Türkiye

Meral GÖKDAĞ; Anafartalar İlkokulu; Artuklu / Türkiye

Nevin AKKUŞ; Anafartalar İlkokulu; Artuklu / Türkiye    

Valeria DIANI; San Nicola La Strada (Ce), İtalya

Pina FIORE; San Nicola La Strada (Ce), İtalya      

Loredana Luisé; San Nicola La Strada (Ce), İtalya            

Brigida De SOMMA; San Nicola La Strada (Ce), İtalya    

Stefania BUONAJUTO; San Nicola La Strada (Ce), İtalya            

Maria Antonietta GRİLLO; San Nicola La Strada (Ce), İtalya       

Matilde PANARIELLO; San Nicola La Strada (Ce), İtalya

Felicia BELGİORNO ; San Nicola La Strada (Ce), İtalya  

STEAM WEEK

Activity Title: V Environmental STEAM Maker Week

Date: From April 25 to 29, 2022

Author: Jose Maria Beltran Gomez

During the last week of April we celebrate a thematic week related to STEAM disciplines to awaken the scientific and technological vocations of our students and ignite the flame of curiosity and learning.

We believe that science and technology are nowadays indispensable tools for economic and cultural development in any society. To be able to access what we call the “knowledge society”, it will be necessary to develop and increase the number of subjects.

Although we work daily from all disciplines in a transversal way on everything related to STEAM, it is considered essential to create a few days where everything that is done in the centre is focused on science, technology, engineering, mathematics, art, the environment…

On this occasion, the following activities were planned:

Conference on the Protected Spaces of the Province of Jaén. Knowing what is close to us will make us love and respect it even more. The saying “think globally but act locally” is kept in mind. On this occasion we had the presence of a biologist, director of the Despeñaperros Natural Park.

A theatrical performance titled “Alunizante”. A play which, through a dialogue and a presentation, shows the history of man’s journeys into space, as well as the future projects that are to be undertaken to visit the moon and even Mars. In a pleasant, approachable way and with touches of humour, the students are infected with the desire to learn a little more and to acquire knowledge of everything related to aerospace disciplines. We have the presence of a theatre group called Teatro La Paca, who thanks to their experience and dedication to the school environment are able to capture the students’ attention and involve them in the story.

Maker Workshop. During the school year, the pupils have been developing a series of workshops in the classroom related to energy, electricity, mechanisms, programming, 3D printing, etc. Subsequently, the students have developed a script for their presentation to other students about what they have been studying during the previous months. To do this, students from 6th grade Primary School were invited to visit the centre and receive various workshops given by students from our school. The maker workshop consisted of ten corners where work was carried out:

o Construction of a magic can.

o Construction of an electric sweeper.

o Construction of a doodling robot.

o Making greeting cards using electrical circuits made of paper.

o Makey Makey. Fruit piano, interactive book, musical collage…

o Microbit. Programming the board and setting up the maqueen robot.

o Scratch. Programming workshop.

o Stop Motion. Making a short film using the stopmotion technique.

o Scornabot workshop. Programming for a robot to move around a gridded board following a series of routes and encouraging computational thinking.

o 3D printing workshop. Use of TinkerCad and Thingiverse. Downloading of parts in stl format, preparation of the part and printing.

The students have been involved in a very important way, tasting the benefits of teaching and the importance of science and technology for their future.

– Lecture given by professors from the Polytechnic School of the University of Jaén to explain why to study engineering and the projection it offers for the future that is on the horizon.

– Toys with science workshop, where through a series of experiences, practices and the use of various toys they were able to see the involvement of science in their functioning and the importance of this in our environment.

– Waves, sound and music workshop. Each of these aspects has been worked on, discovering through simple practices and experiments how waves, sound and therefore the generation of music are produced. The students were very involved.

– Recycled paper workshop. A session was held in which the pupils, following an established procedure, made paper from used paper. It has been a real discovery for them and they have learnt the importance of taking care of our resources, using them sparingly and putting them into circulation for later use.

– Homemade soap workshop. Soap was made from used oil, which will later be used for washing clothes. The pupils, guided by the science teachers, followed a series of steps to obtain this resource.

– Other workshops: Game on Climate Change, aloe vera, geometric hilarograms, creation of comics of scientists…

– Hiking. Outings to existing environments around the town to get to know the flora and fauna and to promote the enjoyment and care of our immediate environment based on respect, knowledge and fun.

– Poster exhibitions with information related to the environment, climate change and energy, where pupils, with a series of educational guides, have learnt about various aspects related to science, technology and the environment.

All this is necessary to surprise, excite and encourage curiosity in our students, which are the fundamental pillars, according to neuroscience and neuroeducation studies, to awaken the desire to learn in our students. In addition, it is of great importance to create monothematic sessions related to STEAM disciplines in order to bring scientific and technological knowledge closer in a different way.