ETHICS IN ANIMAL EXPERIMENTS

According to scientific records, in 400 BC, animal experiments that started for anatomical structure studies, and in 100 BC, those experiments were done scientifically for the first time. Animal experiments, which increased rapidly with the Renaissance period, started to be discussed in the 18th century with the views that animals are not unemotional and that they are creatures that can feel like humans. In the 19th century, the idea that animal experiments should be done but ethical rules that impose certain limitations became widespread. In 1959, Russell and Burch introduced the 3R rules for animals used in experiments and these rules were accepted by scientists. In this activity, it is aimed to raise awareness among students about animal experiments, which have increased rapidly in the historical process and where ethical studies are intensified today. With the argumentation-based teaching method used in this activity, the starting point of which is animal experiments, it is aimed to support students’ scientific literacy by honing their critical thinking abilities.

Implementation of the event

The activity starts with word clouds to reveal the concepts that come to mind about the concept of animals and the associations formed by the students about animals.

Students are asked to think about our relationship with animals according to the question: “What is the place of animals in society?”.  With a matching game in which students can explore the usage areas of animals in general, it is ensured that they gain awareness about the areas they do not think about or are not aware of. By asking the question, “What are the positive and negative areas where animals are used in society?” a discussion environment is created and students are asked to share their opinions.

Students watch videos about guide dogs, diabetes dogs, animals used in scientific and experimental studies and are asked to share their thoughts about each video. Thus, it is ensured that the students’ thoughts about the usage areas of animals are deepened.

After the videos, an argumentation-based activity is started that will improve the students’ critical thinking skills on the use of animals in scientific studies and experiments. Students are asked how they ethically evaluate the use of animals in scientific studies and experiments. He is asked to explain his claims on this subject with data and justifications using dilemma cards.

Students’ awareness raised by talking about the benefits of animal experiments from the past to the present, about the, alternative technological methods (dissection applications, medical simulators, chip organ …) that we can provide without using animals and 3R principles.

Students are asked to divide into groups and design a remarkable and awareness-raising poster for the use of animals in science in the light of the knowledge they have acquired during the lesson. Posters are displayed at school.

At the end of the activity, an evaluation is made using the questions in annex 4 with a fun game called “Boom”.

In the word cloud at the beginning of the activity, it was seen that the students included positive situations and examples about animals. At the end of the activity, the students stated that they noticed the negative situations related to the animals and they wanted the animals not to be affected by the negative situations. In addition, the students stated that they love animals and that animals are as valuable as humans and that ethical values should be followed in animal experiments. They stated that creating word clouds, matching and boom games were very enjoyable during the implementation of the activity, and they could think about the events in different ways during the discussions.

Click for the learning scenario.

This learning scenario enables students to view events from different perspectives and experience different emotions together. At the end of the activity, it was seen that the students gained important gains about the concept of ethics in animal experiments.

A Virtual Lab- based learning activity aimed at the Rs framework’s comprehension

Are you looking for a catching activity to introduce your students to the principles of the 3Rs – Replacement, Reduction, and Refinement of animal use for scientific purposes?
Would you like to engage them in exploring humane experimentation and the welfare of laboratory animals in order to raise their interest in ethics and integrity in science?
Organizing a school visit to an animal facility is a good way to reach these goals but not easy to implement.
However, technology consents us to take a close look at research involving animals without moving from our classrooms: pupils can participate in a virtual, interactive Lab tour through the Lab Animal Tour. This website represents a great resource and an innovative learning setting because provides the visitor with a virtual ‘street view’ tour of four important animal research facilities in the UK: the University of BristolUniversity of Oxford, Mary Lyon Centre at the MRC Harwell, and The Pirbright Institute.
The 360-degree vision of animal rooms and surgical suites is really immersive and comes out as a perfect scenario for a lesson on the 3 Rs principles, also in remote learning.
When the tour starts, visitors are given maps of the four facilities, with a summary of the specialized research field for each Institute: rooms are labeled so it is easy to turn around and explore.

The map of the Oxford University animal facilities

The activity

The activity is thought for secondary students (15-16 years old) who are approaching the 3Rs principles in science.

The lesson can be facilitated by the science teacher together with the English as a second language colleague in order to support students in understanding the videos and labels in English they find on the tour

Oxford University’s primate research facility

This was the given assignment:

You will visit 4 virtual laboratories’ environments (one for each breakout room/group), check them accurately (click on the hyperlinks you find within the scene), and then discuss with your pairs the following:

  1. identify the animal facilities in the room aimed at refinement and explain their function;
  2. take inspiration from what you see in the scene and with your pairs think of your own enrichment product, such as a better cage design, or toy for the animal you have found in the lab;
  3. share your ideas on Flinga if you like

You will have about 30 minutes to complete the activity, after that, we will be back in the plenary (zoom) session for sharing the results (30 minutes)

(If the activity is online) To facilitate the collaborative exploration of the scene, one person can lead it by sharing his/her screen

You find the exact instructions to give to your students in this document with a sheet to print if the lesson is in presence.

The activity is entirely replicable online.

A scene from the Lab Tour

Students feedback

The participation of students was enthusiastic: they have shown to appreciate the digital tour as a diversion from the usual video watching tasks because it represents a more immersive and interactive experience (both online and in presence).

The investigation of the rooms and facilities has arisen pupils’ interest in animal experimentation and welfare in science, sparking their curiosity and encouraging them to further question the topic.

WHY ARE THE SEA LEVELS RISING?

Why are the sea levels rising?

11.04.2022-30.04.2022

Semih ESENDEMİR, Emine Emir Şahbaz Science and Art Center / Turkey

Global warming causes many important problems affecting our lives. These problems not only affect our present, but also create troublesome situations for our future. In this activity, it is aimed to raise awareness on a global problem that has not been emphasized much. The change in the seas due to the increase in global temperature is the starting point of this activity. Sea levels are rising rapidly, even if we are not aware of it. The causes and effects of the rise in sea levels are discussed in this activity through an interdisciplinary approach.

Implementation of the activity

When the activity starts, students are shown a beautiful photo of Venice. Then a photo of Venice is shown underwater, with the statement that ‘Venice may be submerged by 2100’, announced by the Italian Agency for Sustainable Economic Development, Technology and Energy (Enea). “Why Venice is at risk of being completely submerged in 100 years” is discussed.

Students are asked to examine on the risk zone map how possible sea level rises will affect the coastal areas. Students can study their own country or any coastal region they wish. Students who realize that the rise of sea levels will affect all sea coasts in the near future are asked to read the article “Sea level rise” and answer the following questions.

• “What could be the reasons for the rise in sea levels?

• “What negative effects might the rise in sea levels have?”

After the discussion, students are asked “How do we know that sea levels are rising?” and information is given about the scientific studies and measurement tools (satellites, coastal tides, and drilling measurements) necessary to obtain data showing the rise in water levels.

Students who have learned how to collect data on sea level rise are asked to review NASA Sea Level charts that include satellite, historical data, and coastal tide data. They are asked to compare the data received from the satellites with the coastal tide data. By watching animation“Evidence of sea level ‘fingerprints‘”, they observe the change in sea levels according to the data received from the GRACE satellite.

Students are asked whether global warming and greenhouse gases are effective in rising sea levels. To answer this question, students are asked to examine NASA’s data and graphs of changes in global surface temperature according to average temperatures between 1880 and 2020. They watch the animation on the same web page showing the global temperature change between 1884-2021. Afterwards, all graphs are examined, and it is discussed with the reasons whether there is a relationship between the temperature change data and the rise in sea levels.

Along with the global temperature increase, the main factors that cause sea level rise, melting mountain glaciers, melting polar ice caps [Terrestrial glaciers (Fresh water or snow) and Sea ice (Salt sea water)] and thermal expansion of water.

Considering that the melting of glaciers is the main source of the rise of sea levels, the following questions about the concept of ice are discussed.

• How much of the world is icy?
• Where on Earth is ice found?
• So where on Earth is there a lot of ice? On land or at sea?

Students are asked what the difference might be between land ice and sea ice. It is stated that the correct information “Melting ice causes sea level rise”. However, the students are asked, “Does the melting of ice at sea or on land affect the rise of sea levels?” and “Is there a difference between having ice on land and being on the sea?”. Possible answers are taken. The following experimental setup is designed to show whether there is a difference between the ice being on land and in the sea.

The construction stages of the experiment

Pressing an equal amount of play dough onto one side of both plastic cups creates a smooth and flat surface that represents the land rising from the ocean.

Equal amounts of ice are placed in both plastic cups. Ice is placed on the play dough in the first cup and on the bottom in the second cup.

By connecting the water sensor and micro:bit to the point where the water level of both cups is, the change in water levels is measured.

The observation is continued until the ice in both cups completely melts. A time-water level graph is drawn according to the measurement results.

As a result of the experiment, discussion begins on the following questions.

  • Does the melting of the world’s glaciers contribute to sea level rise?
  • Has the water level rised in both cups?
  • In which cup did the water level rise more?
  • So why didn’t the water level rise in the cup representing the land glaciers, while the water level did not rise in the cup representing the sea ice?

As a result, icebergs and frozen sea water, namely sea ice, melt in warm weather, but do not cause sea level rise. This is because they are already in water and its density is lower than water (Mathematical equations for density are given at this stage). The volume of water they displace as ice is approximately the same as the volume of water they add to the ocean when they melt. When sea ice melts, it does not cause sea level rise.

In addition, students are asked to examine “How glaciers, continental ice caps and sea ice around the world are affected by climate change” by the global ice viewer.

By traveling in time by the Climate Time Machine, they are asked to study the change of Artic Sea ice and the ice cap on the island of Greenland over time.

At the end of the activity, a game is played to draw attention to the melting of glaciers.

• Groups of at least four people are formed. Each group is given 6 cups on which the factors that cause sea level rise are written, a rubber band, a rope for each student, a ping pong ball and a cup containing an ice cube.

How to play:

• As soon as the game starts, an ice cube is placed in a cup of the group.

• As the game starts, the groups must build towers from cups with the factors that cause the sea level to rise and by using ropes

• After finishing the tower, they must knock down the tower with a ping pong ball from a certain distance.

• The aim of the game is to build and demolish the tower as soon as possible without melting the ice that the groups have.

• The group that melts the least amount of ice wins the game.

The students, who did not see the rise in sea levels as a serious problem at the beginning, defined the rise of sea levels as a serious problem as a result of the articles, data, graphics and animations they examined during the activity. They discovered the causes and consequences of the rise in sea levels. With regard to ice melt, which is one of the most important causes of the rise in sea levels, they discovered the difference between the melting of land ice and sea ice by experimenting. During the experiment, the students wrote a code to measure the water level via the micro:bit makecode and measured the water level by the water sensor they connected to the micro:bit. In addition, as a result of the experiment, they explained the fact that the water level did not rise as a result of the melting of sea ice, with the density formula. They experienced how to analyze data through graphs. Thus, the activity was implemented in an interdisciplinary manner by establishing technology and mathematics connections. By the game played at the end of the activity, the causes and consequences of the rise in sea levels were revised in an entertaining way.

During the implementation of the activity, different local or global examples, pictures and articles can be included. If micro:bit cannot be used during the experiment, measurements can be made with the help of a ruler and the results can be compared. Preliminary work can be done with students on density formula, graph drawing and analysis in accordance with the student’s age level.

AWARENESS OF ANIMAL USE IN SCIENCE

Within the scope of “STEM Discovery Campaign 2021” organized by Scientix, I had the opportunity to apply my learning scenario “Awareness of animals use in science”, which I prepared for The Three Rs and Animal Use in Science MOOC, online with my group of students aged 9-10 between April 19-30, 2021.

With this activity, I aimed that the students, who will shape our future, grasp the place of the animals in the society and develop their critical thinking skills by creating awareness about animal use in science at early ages. I carried out my activity with the Nearpod application to conduct my activity interactively, to increase student participation and to facilitate the exchange of ideas. With the Nearpod application, I aimed students’ self-motivated participation in the process by using many different activities such as pictures, videos, educational games, discussion platforms, questionnaires and evaluations. And I think I succeeded it.

As a warm-up activity, students are asked to make a Wordart design with an animal template that shows the associations that come to mind about the animal concept.

Figure 1. Examples of Wordart designs

Students are asked to think about our relationship with animals according to the question: “What is the place of animals in society?”. With the help of the discussion board, students are asked to indicate where animals are used for what purposes. The answers are discussed in the group.

Figure 2. What is the place of animals in society? discussion board

With a matching game in which students can explore the usage areas of animals in general, it is ensured that they gain awareness about the areas they do not think about or are not aware of. By asking the question, “What are the positive and negative areas where animals are used in society?” a discussion environment is created and students are asked to share their opinions on the discussion board.

Figure 3. What are the positive and negative areas where animals are used in society? discussion board

The students whose opinions are taken watch the videos below respectively and are asked to share their thoughts about each video on the screen that opens at the end of the video. Thus, it is aimed to deepen the students’ thoughts about the usage areas of animals.

After the videos, the students are asked to read the article named “Do zoos still have a place in the world?“. In the article, they are asked to have a debate discussion on the positive and negative aspects of zoos.

In order to understand the ideas about animal use in science, the students who have developed ideas about many areas where animals are used, in other words, animals are utilized, rabbit pictures used in some experiments are shown (pictures suitable for age group are preferred). Students are asked to fill out a questionnaire by asking them to share their opinions on cosmetic products, drugs and vaccines that have been tried on rabbits on the discussion board.

Figure 4. Animal experiments discussion board

Students’ awareness raised by talking about the benefits of animal experiments from the past to the present, about the, alternative technological methods (dissection applications, medical simulators, chip organ …) that we can provide without using animals and 3R principles. In addition to animal experiments, there are also examples that will keep animals away from adverse conditions (Circus holograms, use of VR technology in zoos and aquariums…). At the end of this process, students are asked to design remarkable posters against the use of animals in science.

Figure 5. Examples of posters
Animals are not experimental objects.
They are not experimental objects. It is their right to live.
Animal experiments must cease.
Animal health is 1000 times more important than animal experiments.
Do not use animal in science.

When we come to the end of the event, a general evaluation is made with the game “Time to Climb”. With the prepared questionnaire, the activity is ended by receiving feedback about the change in the feelings and thoughts of the students about the use of animals in science or in different fields. According to the feedback results, a meaningful change in the students’ thoughts indicates that the activity was effective and awareness was created in the students. Mission completed.

Click here “Awareness of animal use in science” learning scenario