This Learning Scenario concerns future sustainability on the Moon. It is structured for students of middle school (11-13 years old). They will image the future life on the Moon and the right behaviour for the correct use of water, air, food, waste in their hypothetical future homes and their hypothetical future vehicles for mobility. In this way, all students build knowledge on basic features of the Moon, and they are involved in laboratory activity through design thinking. They work in groups in cooperative learning, in fact, they are called to project, to design in group 3d models of their own lunar home on and own car lunar sustainable model with online tools like Tinkercad (https://www.tinkercad.com/), Cospaces (https://cospaces.io/edu/), Minecraft Education Edition. So they can compare their knowledge about the environmental sustainability of Earth and provide alternatives for the Moon on mobility, buildings, waste, air, water, food and cultivation.
In this LS students develop key skills (21st-century skills), improve digital skills concentrating on an awesome topic of aerospace. At the end of the path students in groups will have to produce 3d lunar sustainable models; they will have to produce some presentations, with slides, video, VR/AR tour, printed 3d models. These presentations will have to be in the English language and founded on the basic features learned on the topic of the Moon. In the end, students are involved in a debriefing test for a self-assessment. In the pictures is possible to view some models 3D designed with Tinkercad; all students have worked in the team from their own homes during the pandemic time. In other words, in this Learning Scenario technological tools, environments and devices have allowed (and will allow to all people that want to try building a similar activity based on design thinking) the creation of relationships and communications capable of enriching the experience of simultaneous sharing of physical space.