October 2020 / April 2021
Gabriella Righetti
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The activities of the project path were carried out both in the classroom and online. we intend to develop computational thinking using block programming languages; in addition, the creation of a website, smartphone apps and video games was implemented. The scenario aims to propose the challenges of the IT world, almost simulating working life in a computer studio. 1 pupils aged 14/15 were involved in the pilot project. Students get to know the smartphone, app and video game from passive users; we opened up a world of possibilities for them in discovering what they could do themselves (their apps, their video game, their website)
The scenario aims to simulate a kind of start-up office, in order to involve pupils in active learning, which sees them creating apps, video games and sites, getting involved and drawing on their passions, implementing goal 4 of the 2030 agenda.
Each meeting lasted 1 hour; we were two / three teachers, in order to encourage students in their work; initially, we showed them how to access the different accounts (free platforms) and then they worked as a team.