“STEM, STEAM and Educational Robotics in Kindergarten using WEB 2.0 tools. Organising an action plan at school”

10/2/2021

Paraskevi Foti

STEM teaching is about using practical experiences while providing students with tools to develop and enhance their potential and influence the future. Because of that, this workshop has been organized through the Webex platform and 43 teachers working in Greek kindergartens in the 3rd district of Athens were the participants.

The aim of this workshop was for participants to get to know STEM, STEAM epistemology, and algorithmic thinking through practical examples.

Initially, I presented a PowerPoint presentation with definitions about STEM, STEAM, and algorithmic thinking and how we can integrate it in kindergarten school through gaming.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

Then, I presented a work plan which I had carried out at my school. The work plan was titled: The Circle of water-based on STEAM, within the framework of an eTwinning program. In order to have separate teams, participants were randomly divided into 4 breakout sessions and worked collaboratively through the Google Docs app.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

Each group, with different colors,(blue, red, green, orange) developed a work plan. They chose subject according to the photos in the collaborative document (land, recycling, earthquake, food consumption, traffic education).

Then, in the Padlet (collaborative online tool) each group according to its color added the title of its work plan and presented it in the end to all participants.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

After the presentation of all teams,  participants had the opportunity to do a quiz I created,  through the Kahoot application. That quiz included specific questions that tested their knowledge of STEAM.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY

 At the end of the workshop and through the WordItOut application, participants created a word cloud with their impressions of STEAM.

All the visual materials (screenshots, photos) belong and have been kindly provided by the author – Attribution CC-BY