Literacy in Sciences

Author: Adriana Lefter

Stories, fairytales are one of the learning ways of children since they are young, they come into contact with life experiences, emotions, find themselves in these experiences and learn. If parents or grandparents were reading at first, when they learn the alphabet students can read by themselves to gain new knowledge, to exercise new skills and abilities and to develop new skills. We learnt to do this together with students and teachers from other 4 countries participating into an Erasmus Project Soft Skills for a better life.

Using the text Lars and the Husky puppy, students found the way to learn about the Universe, planet Earth, Continents and Poles, animals and inhabitants.

Even though the main characters of the texts were a polar bear and a husky puppy, it helped us a lot to research the life of the North Pole. Using the Scientix resource on MOST UNCOMMON ARCTIC ANIMALS the students thus discovered the not at all a simple life the animals are living.

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Teaching soft skills through STEM & reading online

Author: Adriana Lefter

My name is Adriana Lefter, primary school teacher in School Elena Doamna, Tecuci – Romania and with my 8 years old students we start a great adventure during this online teaching period.

Starting with the text The Lighthouse keeper`s lunch that we read it online in our meetings, using Google Meet, together and in groups, we explored the text and we carried out various activities. It was a good opportunity for students to communicate in their mother tongue, to express and interpret concepts, thoughts, feelings, facts and opinions in writing activities as well as communicating them in a foreign language for interpretations or translation of words and expressions. They did this creating comics about the text using online tools as toonytool or drawings by hand, and they add them all on Google Classroom, the platform that we use in this period.

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Print 3D to help Visually impaired students

Students (11-12 years old) from the 4o Dimotiko Sxoleio Pefkis, Athens-Greece are participating in the Erasmus KA2 program Print3D. The aim of the program is to use technology and more specifically 3D printers to design and print objects to help the integration of visually impaired students at school. #PRINT3D #erasmusproject

Activity1 : School’s Name in both Braille and Greek characters

Students worked in groups and, thanks to using Tinkercad, they designed their school’s name both in Braille and Greek Letters. Each group designed a cube with specific dimensions. Then they exported their designs to stl in order to print them in the 3D printer.

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Erasmus+ Training Courses for professional development to STEM teachers

Professional development for STEM teachers is a continuous, lifelong process. Ongoing professional development keeps teachers up-to-date on new research on how students learn, emerging technology tools for the classroom, new curriculum resources, and more. The best professional development is ongoing, experiential, collaborative, and connected to and derived from working with students and understanding their culture.

Erasmus+ offer opportunities for professional development activities to staff working at all levels of education. The aim of Erasmus+ is to contribute to the Europe 2020 strategy for growth, jobs, social equity and inclusion, as well as to the aims of ET2020, the EU’s strategic framework for education and training.

With Erasmus+, training opportunities are available to staff working in education, both in teaching and non-teaching capacities. Erasmus+ supports training both at education institutions and at relevant organizations operating outside the sector. Catalogue of courses contains professional development courses designed for school teachers and staff.

Mrs Argyri Panagiota (Mathematician, M.Sc, M.Ed, Phd candidate) and Mrs Arnaouti Eirini (English Teacher, M.Sc, Phd) of Evangeliki Model High School of Smyrna will be participate in Erasmus+ KA1 training course  titled ‘Game-based learning course about theory and practice of Serious games & Gamification’ from 21/04  to 25 /04  in Helsinki (Finland) and 26 /04 to 28/04 in Tallinn (Estonia).

This training course is included under Erasmus+ KA1 strategy plan of Evangeliki Model High School of Smyrna for ‘European innovation as a subject of training of Greek educational staff’.

The main topics of training course are

  • Game-based learning and gamification in schools
  • Best practice approaches to game-based tools and methods in school education
  • Suitable start-up games for classroom.
  • Serious Games production by game industry in Helsinki metropolitan area
  • Game-based learning and gamification in Estonian schools – how and why?
  • Added value of Serious Games in teaching, studying and learning processes
  • Responsible and safe use of game-based learning & gamification
  • Mobile devices and tools in game-based learning

The community for schools in Europe, eTwinning, promotes and cultivates the cooperation of students and teachers to European schools with multiple educational and social benefits. The community in eTwinning  portal provides educational material for STEM lessons, examples of good practices by teachers applying innovative teaching methods. You could join in our group eTwinning community for more information (video, photographs, and presentations).