Author: Athanasia Zafeiropoulou
A “side effect” of COVID19 in education is schools’ closure. As a result, working with students online synchronously through a video conference is a big challenge. Among the issues that need special approaches are:
- holding students’ interest
- offering feedback
- create and support interaction among teacher-students, and teaching material.
Shifting an online classroom to a “gaming platform” is a practice that confronts many of these issues. It boosts the students’ interest and masks the teacher’s aim to provide knowledge.
A well-designed game with a structure based on pedagogical strategies creates a tool easy to use it synchronously or asynchronously. Such strategies are students’ collaborative involvement in the creation of the game, guided search, direct feedback.
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