DIGITAL LEARNING AND WATER SAVING ETWİNNİNG PROJECT

STE(A)M ENTEGRE LESSON PLAN

-Pictures belong to the auther herself. (Attiribution CC-BY)

It is necessary to raise awareness about ”water saving” affectiong the whole World in todey’s World where digital learning develops and water usage is impotant for providing hygiene. With web2 tools, students should be guided to find everyday problems and solutions while improving their design skills.

Subject(s)

SCIENCE: Offers original solutions for the effective and efficient use of home resources. It makes researches and offers solutions to protect the natural environment.

MATHEMATICS: Collects and evaluates  data. It makes evalutions with reference to specific events and situations.

TECHNOLOGY: Uses technological products in a way that does not harm themselves, others and nature.

DESİNG: Uses art elements and desing principles while creating visual art work.

Real Life Questions

Water is an exhaustible resource. Drought, climate change, depletion of water resources pose a threat to the continuity of the ecosystem.

Objectives

To help students find solutions to Daily life problems by using the basic disciplines(Science, Technology, Engineering and Mathematics) learned in the course.

To reveal the abilities of the students.

To direct students to research and produce by using the knowledge in STEM fields and to gain problem solving skills. 

Link to STEM Careers

SCIENCE: Researcher, Climate Analyst, Ecologist, Environmental specialist;

MATHEMATICS: Analyst, Engineer, Information Literacy,

TECHNOLOGY: Computer Engineer, Information Literacy;

ENGINEERING:Technolog Trainer

Students’ age

7-11 Age

Time

Preparation Time: 50 minutes

Duration Of Education: 2 Months

Teaching Resources (Material and online tools)

Materials: Waste materials

Online Tools: Computer and camera.

21 st Century Skills

Developing students’ skills of efficiency, taking responsibility, cooperating, Patience, Reavhing information, curiosity, imagination.

Lesson Plan

-Pictures belong to the author herself.(Attribution CC-BY)

-Pictures belong to the author herself. (Attiribution CC-BY)

p1 st Lesson    Cartoons (30 Minutes)

The whole Project team gathered and we watched a movie about saving water. By saying ”Now you are the thrift hunters”, they are told to note the problems they see in their environment regarding water conservation and seek solutions. Students are divided into web2 tools groups according to their interests ( 1. Canva, 2. Answergarden, 3. Word Art, 4. Jigsaw Planet, 5. Chatter Pix)

p2 st Lesson   Mıxed Team Meetings (30 Minutes)

Problems  encoudtered are discussed in each group. Students desing with the group web2 tool. He leads his friends while his own subject is being taught in the classrooö. The teacher guides the students.

p3 st Lesson Canva (30 Minutes)

The Canva team’s work is Show to students. Explanation of group students are listened. Labels are designed as a classrooö, and students stick the labels at home.

p4 st Lesson   Answergarden (30 Minutes)

Students in the answergarden team explain the slogan-making activity to their classmates. The teacher guides.

p5 st Lesson   Word Art (30 minutes)

Explains the Word Art Team of the class. Students are asked about the Word and science that comes to mind about water saving. Word cloud is made though the application.

p6 st Lesson Jigsaw Planet (30 Minutes)

The Jigsaw Planet team of the class explains their work in the meeting to their friends. The students are guided to make a Picture about water saving and turn it into a puzzle game.

p7 st Lesson Chatter Pix (30 minutes)

The class’s Chatter Pix team shows off their work in the mixed meeting. The students are guided to make awareness work by making the water visual.

 p8 st Lesson We Have Guests (30 Minutes)

The whole Project team gadhered for the STEM Discovery Week. The SCAMPER Technique, which contributes to the creative thinking skills of the students, was introduced and the ”Merge” phase was applied.

Agricultural Engineer Honorable Dr. Meltem Avan, to our students; made a presentation on water saving and irrigation in agriculture. Then he answered the guestions of our students.

p9 st Lesson   Have Desing/ I Have Presentation (30 Minutes)

Students prepare product desing or presentations with the web2 they have learned in order to save water. The problems they encounter are discussed. Desing are tested and by students. Students add their designs or presentations to the padlet. An e-Exhibition is held with product promotion videos.

https://padlet.com/eybibilgin/ux07pni12aovgjep

 

Initial Evaluation

Parent and student survey are applied before the events.

https://twinspace.etwinning.net/163027/pages/page/1440003

Final Evaluation

Parent and students evatuation guestionnaires are applied.

https://twinspace.etwinning.net/163027/pages/page/1556454

Students Feedback

In order to internalize the importance of water saving in the classroom. the difference between the first situation and the last situation in the home water bills is evaluated.

https://twinspace.etwinning.net/163027/pages/page/1556454/edit

Teacher Feedback

The poetry and story work, which are the Project outputs, are given to the students in a book by thanking them.

-Pictures belong to the author herself. (Attiribution CC-BY)

Project Outcomes

1.Public Service:

-Video belong to the author herself.(Attiribution CC-BY)

2.Our eSafety Virtual Classroom: We enable our students to lear by having fun with games about safe internet.

https://docs.google.com/presentation/d/1ZAcwswIMne4Bab-AFmbSLmEbTDpiQs7Gcn7B7adGeUM/edit#slide=id.p

-The slide bongs to  author himself.(Attiribution CC-BY)

3 Game Bank: Students Jigsaw Planet web2 tool Works have been turned into a game bank.

http://game%20bank/

-The slide belongs to the auther herself.(Attiribution CC-BY)

Teacher’s Views

We used the lesson plan as a draft in the Project. The teachers planned and applied according to the grade level and needs. The lesson plan was implemented by me without any problems.

Attachments

For more information and resources:

https://twinspace.etwinning.net/163027/home

Resourse and License

All images and videos belong to the author.(CC- BY)

Atıf CC-BY

Digital Science

project logo made by a student

Information is changing rapidly today. What should we do to keep up with this pace? Is it possible by developing new skills?

In order for information to change rapidly and keep up with this change, it is necessary to be a good digital literate. It is important to be an excellent digital literate in order to understand the digital world, take advantage of opportunities and use technology effectively and efficiently. Digital literacy also allows users to develop cognitive, sociological and emotional skills.

It is very important to have digital competence skills for this adaptation process. So, to be an excellent digital literate it is important to:

  1. Understanding the digital world
  2. Taking advantage of opportunities.
  3. To use technology effectively and efficiently

Pupils need to be proficient in digital technologies to access, manage, integrate, evaluate and produce information. While doing all these, they should also be familiar with the safe use of the internet. Students need to be informed so that they have a basic understanding of ethical and legal issues. Therefore, we can work to increase the digital competence of our students in our classes.

How can we contribute to the development of our students as digital literate? We provide online trainings during the pandemic period because we think that students are passive when learning from distance. That’s why we decided to use web 2.0 tools to enable them. Thus, we wanted the students to develop their cognitive, sociological and emotional skills. Using the reverse training method, students had the opportunity to improve themselves in accessing, using and processing information.

Web.2.0 tools seminar

Our work (Digital Science) is an  eTwinning project. There are a total of 11 teachers in this project. Our project started in January and is still ongoing.

About the project

Science enables us to understand nature, living things, all beings and existing laws and produce solutions.Digital platforms make it easy to transfer this knowledge and experience.
With the pandemic process, we can continue the lessons with distance education throughout 2020. Although we cannot meet face to face with our students in the classroom at our schools, education is carried out live using digital platforms. With the use of existing blended education models and inverted training techniques, students began to learn how to access information and use skills effectively.

In this process, web2.0 tools are our most important tools in distance education. We want our students, children of the technology age, to get to know web2.0 tools and use them for their purposes. Using digital learning tools (web2.0), they will create content related to the courses or a subject they are interested in and transfer their lessons to the digital platform.

Target of the project (Digital Science)

  • To inform students about safe internet use.
  • To gain the ability to create digital content.
  • A student-centered, active participatory learning environment.
  • Using the reverse learning method to accelerate the access of students to information processes.
  • İmprove social skills using digital resources.
  • Citizens with 21st-century skills.
  • Going out of traditional learning methods. (teacher, textbook, student, four walls).
  • Development of writing and writing skill.
  • Development of cognitive, sociological and emotional skills.

Pedagogical value of our activity:

Our projects (Digital Science) pedagogical values have, Creative, responsible, independent, self-confident, collaborative.

What did we do in our project?

First of all, we chose some topics from our curriculum. Students worked on these topics using web.2.0 tool in our project and organized seminars ( esafety, media literacy and disinformation, science and technology week and world water day) After the seminar pupils prerared poster.

poster made by a student

Students made mind maps, word clouds, presentations, virtual exhibitions, posters and exam preparation samples.

Examples of activities with Web 2.0 tools

web 2.0 tools used in this project:  Google FormsKahoot, Bitmoji,  Genially,  Padlet, WakeletBlogger, Canva, Quizizz etc.

We share our work with facebook, blog page, instagram and youtube.